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Pirate
Piece of the Day
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Grendel
Name |
Grendel |
Type |
Ship |
Point Value |
15 |
Collector's Number
|
009 |
Rarity |
Common |
Piece Ratings:
2.75
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 3.28.07 |
Cadet-Captain Mike
|
Name: Grendel
Card: FN #005 (Common)
Points: 15
Faction: Vikings
Masts: 2 (rating: 2 / 5)
Cargo: 4 (rating: 3 / 5)
Moves: S+L (rating: 4 / 5)
Guns : 2L,2L (rating: 4 / 5)
Hit %: 134 (S), 134 (L)
Ability: This ship gets +1 to her boarding rolls
against the Cursed. As part of a move action, this
ship may initiate a boarding party against a ship up
to S away from her, without having to ram. The
boarded ship may not use any boarding bonuses.
This is one of the few Viking ships that isn't a
Longship. Be sure to keep that in mind, or you may
find yourself trying to fire cannons you haven't
got.
Not that there's anything wrong with the Grendel's
cannons; the only reason she doesn't get perfect
marks for Guns is that she has only two of them. Her
speed means you don't need a Helmsman, so all the
crew she needs is a Captain. Two-masted ships tend
to die in battle too easily to be worth using with
named crew.
How do you take advantage of her special abilities?
Obviously, doing an S-board against a Cursed ship
uses both at once. Do your opponents use Cursed
ships that often? Maybe not. Of course, you can use
these abilities against a sea monster, to recover a
treasure that it stole from another of your ships.
With her speed and cargo, you could skip the
fighting and use her as a gold ship. But fifteen
points is way too much for a gold runner. A
compromise tactic might be to leave her Captain home
at first, make one quick gold run with no crew, then
pick up the Captain and go i viking.
Still, 15 points is too much for this ship, no
matter how you use her.
If she were cheaper, she'd make a nice second
fighter, but not at that price.
Total rating: 2 / 5 |
Sumpbeast |
Grendel
The Grendel is one of the faster Viking ships. She
is definitely a fighter. Two 2L cannons, good speed
for the set and the super-boarding ability (board
from S away). She also has cargo space to spare for
her size.
She is, surprisingly, not a longship and only has
two masts. For 15 points I expect a little more
staying power. In the higher point games she will be
an excellent escort for the battleships and can even
pick up some treasure on the way home. A captain
would be excellent on this ship, perhaps a firepot
too. I would use the helmsman elsewhere as the
Grendel will be able to keep pace with the other
crewed longships. The Grendel is a robust little
ship with the capability to do both fighting and
treasure running 3.5/5.
--Sumpbeast |
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