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Pirate
Piece of the Day
Crew-fer
Two-fer
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Skuld Blood-Axe
Point Value |
7 |
Collector's Number
|
022 |
Rarity |
Rare |
Piece Rating:
3.50
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.30.07 |
Ethan the
Farseeker
Point Value |
4 |
Collector's Number
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025A |
Rarity |
Common |
Piece Rating:
2.50
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.30.07 |
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Cadet-Captain Mike |
Crew-fer Two-fer
Name: Skuld Blood-Axe
Card: FN #022 (Rare)
Points: 7
Faction: Vikings
Link : Freya
Ability: If this ship succeeds at a boarding party,
choose two of the
following: eliminate a crew, take a treasure, or
eliminate a mast.
Skuld is one nasty boarder; he might be the nastiest
boarder of them all. He gives you a third option if
you win (removing a mast), and lets you choose any
two of those three options each time. Removing a
mast is a wonderful way to end a boarding action,
since it cuts down on the cannons the enemy might
fire at you; you'll almost always want to do this.
Plus, you still get to kill a crew or grab a
treasure as well.
No other crew or ship that I know of has a similar
ability.
If you put him on his linked ship, the Freya, he'll
never get to use that ability. The Freya has a speed
of S, so she'll never catch and board anything
faster than a limping snail. Put him on something
fast, preferably one of the Vikings' three-masted
longships, so you'll win your boarding actions and
can turn Skuld loose.
His price is high, but you get full value for the
buck. The moose antlers on his helmet are a bit
silly. But don't laugh.
Total rating: 3.5 / 5
= = = = = = = = = = = = = = =
Name: Ethan the Farseeker
Card: FN #025a (Common)
Points: 4
Faction: Vikings
Link : all ships
Ability: This ship ignores terrain, except icebergs,
when she is given a move action (islands are not
terrain). Once per turn, if this ship is within S of
an island, you may mark the island as explored
without docking at it. The island becomes unexplored
in regards to all other players.
Ethan isn't much to write home about. He has the
ignore-terrain ability, which is just about useless
in the Frozen North because he can't ignore
icebergs. He has the exclusive-explorer ability,
which can be useful sometimes. His best trait is
that he links to any ship you want, so if you use
him, he won't take up a cargo space.
I'd put him on a fast ship and cruise around to as
many wild islands as possible. He'd let me look at
the treasures on each one so I could send my gold
ships to the best ones. Then I'd pounce on the best
Runes (unique treasures) and leave the bad ones for
the enemy.
That is, that's what I'd do if I used him. For four
points, I'd get much more value from a Captain and
the Divers event. If I'd already bought all the
ships and crew I need, and had four points left, I'd
try using Ethan and see how he worked out. He's not
the kind of crew I'd try to use in every battle,
though.
His point cost is fair, but his abilities are
ho-hum, so he gets below-average marks.
Total rating: 2.5 / 5 |
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