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					Pirate 
					Piece of the Day 
						
						
							|  |  | 
							USS Quigley
 
								
									| Name |  USS Quigley
 |  
									| Type | Ship |  
									| Point Value | 8 |  
									| Collector's Number | 091 |  
									| Rarity | Uncommon |  
							Piece Ratings: 
							3.00 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 3.09.07
 |    
                        
                          | Cadet-Captain Mike 
 | Name: USS Quigley Card: MI # 091 (Uncommon)
 Points: 8
 Faction: USA
 
 Masts: 2 (rating: 2 / 5)
 Cargo: 3 (rating: 2.5 / 5)
 Moves: L (rating: 2 / 5)
 Guns : 2L,2L (rating: 3.5 / 5)
 Hit %: 150 (S), 150 (L)
 Ability: Once per turn when this ship hits an enemy 
							ship, also eliminate one crew from that ship.
 
 This ship is astonishing in one way: she's fully 
							comparable to a Pirate ship (the Royal James). Most 
							Pirate ships are undercosted, while American ships 
							tend to be expensive, yet this one costs the same as 
							its black-flagged doppelganger. They have the same 
							number of masts, the same cargo, the same cannon 
							rank, and the same special ability, which is a very 
							good one for a fighting ship. The USA ship has 
							longer-range cannons, while the Pirate is faster and 
							is a Schooner. The S+L speed makes the Pirate ship a 
							bit better, but considering you'd usually pay
 2-4 points more for an equivalent American ship, 
							that doesn't bother me at all.
 
 As with any L-speed ship, you need a Helmsman. As 
							with any fighting ship, you need a Captain. If you 
							want to spend more on crew, add a Musketeer for a 
							third cannon. You don't want to spend big points for 
							named crew on a two-masted ship that may not live 
							long in battle.
 
 The nice thing about a ship like this is that she 
							can do just as much harm to a big foe as to a little 
							one. If she goes into battle alongside something big 
							and bad, the enemy will either ignore her and hit 
							your big/bad (and let the Quigley slay another crew 
							next turn), or hit the Quigley and leave the big/bad 
							intact (to smash him with many cannons again next 
							turn). You win either way.
 
 For an American ship, the Quigley is a steal at 8 
							points, and a good value. You can easily afford to 
							make her a second fighter in 30- or 40-point games, 
							or a third fighter in bigger battles. The enemy 
							can't afford to ignore her ability, but her 
							smallness compared to other fighters may force the 
							enemy to ignore her for a turn or two. That's bad 
							for him, good for you. She's also a colorful ship 
							amid the bland hues of most American ships. As an 
							admiral who usually plays the USA, I like this ship. 
							A lot.
 
 Total rating: 4 / 5
 
 |  
                          | Sumpbeast | USS Quigley 
							USS 
							Quigley is another slow two masted ship. I have seen 
							a few of these in the recent sets and I tend to shy 
							away from them. This ship appears to be akin to a 
							heavily armed merchantman. Her hold is too small for 
							a gold runner but her 2L guns and ability to remove 
							crew are not to be scoffed at in a fight. She does 
							sacrifice a bit of speed though. In a sealed deck 
							tourney I may field her and take potshots at the 
							weaker gold runners that come in range. I think she 
							would benefit greatly from a helmsman then she 
							begins to run up in cost and will need to take on 
							the role of exclusive fighter to be of any use and 
							at that point I would consider fielding a couple of 
							three or four masted schooners of equal point cost. 
							USS Quigley receives a 2/5. --Sumpbeast |  |