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Pirate
Piece of the Day
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HMS Galway
Piece Ratings:
2.50
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 5.14.07 |
Cadet-Captain Mike |
Name: HMS Galway
Card: OE #051 (Uncommon)
Points: 7
Faction: England
Masts: 2 (rating: 2 / 5)
Cargo: 1 (rating: 1 / 5)
Moves: S+L (rating: 4 / 5)
Guns : 3S,3S (rating: 3 / 5)
Hit %: 100 (S), 0 (L)
Ability: When this ship carries no cargo, she gets
+S to her base move.
The first three things I noticed about this ship are
its low point cost, its very good speed, and its
absolutely pathetic cargo capacity. These three
attributes will determine what this ship is good
for.
With a cargo of 1, gold running is not on her list.
Granted, she could make a blistering S+L+S speed
outbound and S+L coming home, but unless the game is
close and only one or two gold treasures are still
unclaimed, I can't see the point.
No, this ship is a fighter. Not a great one, mind
you - two 3S cannons are not world-beaters. But for
seven points, how can you go wrong? Give her a
Captain and sic her on enemy gold ships, which she's
fast enough to catch. Keep her near your big gunship
as a backup. For such a low price, you could just
guard your home port if the enemy has a home-island
robbing ship.
The English have several small, cheap, fast ships
(HMS Greyhound, Discovery, and Starbuck come to
mind). This one is typical of the breed, neither
excellent nor horrible. I give her average marks.
Total rating: 3 / 5 |
Sumpbeast |
HMS
Galway
The HMS Galway has one of those goofy abilities that
are neat but not very useful. This ship gets an
extra S segment to her movement when carrying no
cargo. This expands the threat range of her two
cannons (both 3S) and makes her a speedy little
ship. However, in most constructed games there are
few fighting ships without captains and those that
don't have captains defend themselves by running.
The point is HMS Galway needs a captain to make the
most out of her but her special ability is negated
if you put crew on her (since crew counts as cargo -
someone correct me if I am wrong)!
In a sealed deck game HMS Galway would be of better
use. Captains are few and far between and for her 7
points you get the two cannons and excellent speed
(base S+L). Still the HMS Galway has her uses,
mostly defending/denying islands from treasure
runners without explorers. Her movement lets you
swoop in one turn and fire the next if the insolent
little treasure ship doesn't flee.
I am not to pleased with this ship. HMS Galway gets
1.5/5.
-- Sumpbeast |
BAILEY |
HMS Galway
Masts: 2
Cargo: 1
Move: S+L
Cannons: S3,
S3
Points: 7
Ability: When
this ship carries no cargo, she gets +S to her
base move.
Flavor Text:
HMS Galway was built as a fast warship, and her
captain prefers to do the shooting and let other
ships clean up the mess afterward.
I like
this ship. It's a good little ship as a second
fighter, and if you plop a captain on her she
can just zoom in and get the first hit in. But i
prefer to use her to come in and shoot out the
ships with one or 2 masts left because then she
stays alive. 1 cargo cant do you much, but this
ship was just meant to get a couple hits in
anyways.
It's
cannons aren't the best. they only hit fifty
percent of the time. So what? Its only 7
points. I mean, its not like your gonna find a
better ship for seven points. OK, youll probably
find a lot. In fact, I think we have one later
this week. But still its a good ship.
But, it
doesnt really have a good ability. I suppose as
a small treasure hunter or a second fighter you
could leave it cargo-less and sail around with a
S+S+L move, but i prefer to put a captain on her
and use a S+L move. Thats more than fast enough
for me.
So
overall, this is a pretty average two-master.
The low cargo forces me to give it a solid 3/5.
Whatever, I still like this ship.
P.S. Funny
thing, the flavor text is exactly the opposite
of how i use her.
|
Vladsimpaler |
HMS
Galway, 7 points
English
2 Masts
1 Cargo
Move: S+L
Cannons: 3s 3s
Ability:When this ship carries no cargo, she gets +S
to her base move.
Flavor Text:HMS Galway was built as a fast warship,
and her captain prefers to do the shooting and let
other ships clean up the mess afterward.
England got a huge, and I mean huge boost to their
navy in the new set, Pirates at Ocean's Edge.
However, for every good ship there's a couple
mediocre or sucky ships. HMS Galway is one of those
mediocre ships.
Sure, it's fast, but that's all that it's really got
going for it.
Without cargo, it has a very nice S+L+S move. Cool,
but if you put on a crew or load a treasure, the
ship loses its benefit. HMS Galway has potential to
scout out treasure for your fleet if you're playing
a total English fleet. And then once it gets its
lone treasure, well...there goes the ability. While
the flavor text calls this ship a warship, HMS
Galway is more like an inefficient treasure runner.
And while the Galway might help the English, it's
worthless otherwise.
Anyway, this ship gets a 2/5. A bit generous, in my
opinion. |
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