Pirates Home Page
Message Board
News
Pojo's Books
Card Game
Card of the Day
Pirates Cove - WildWill
Chaos Reaper
CCG Strategies
Top 10 Lists
Fan Customs
Contact Us
IntelliTXT
Magic
DBZ
Pokemon
Pirates
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pirate
Piece of the Day
|
|
Lusca
Piece Ratings:
1.63
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 5.15.07 |
Cadet-Captain Mike |
Name: Lusca
Card: OE #046 (Rare)
Points: 16
Faction: England
Masts: 5 (rating: 5 / 5)
Cargo: 0 (rating: 1 / 5)
Moves: S (rating: 1 / 5)
Guns : 3S,3S,2S,3S,3S (rating: 3.5 / 5)
Hit %: 267 (S), 0 (L)
Keyword: Sea Monster.
Ability: This sea monster gets +1 to its boarding
rolls. If it succeeds at a boarding party, it also
eliminates a mast.
If they were going to give the English faction a sea
monster of their own, why not the Loch Ness Monster?
The name "lusca" actually belongs to an alleged
giant octopus in the Caribbean, and has nothing to
do with the British Isles as suggested by the fluff
text. But WizKids never let reality get in their
way.
Lusca is bad, very bad, for the ships it runs into.
It will often remove one mast with its ram, then get
a second mast with its special ability, plus
removing a crew or treasure when it boards. Its arms
serve as a nasty set of cannons for conventional
attacks as well.
Lusca is bad, very bad, at catching ships to attack,
though. S speed is about as useless as you can get.
The only way this monster can get into the game is
either by patiently crawling to a place where enemy
ships have to pass, or by taking a risky shortcut
through a whirlpool.
16 points is a good representation of the damage
this beast can do. But if the enemy has decently
fast ships and is even a little bit careful, Lusca
will never get close enough to do any harm. Its low
speed is a severe handicap.
Total rating: 1.5 / 5 |
Sumpbeast |
Lusca
Woe betide any ship woe
cannot evade this sea monster.
Fortunately it is not
that hard to do so. Lusca is the standard big squid.
Four arms/masts are 3S and 1 is 2 S. If they are all
in range you are looking at a regular two hits. The
neat thing about Lusca is the special ability, she
can remove a mast on a ram. Mind you it doesn’t make
her points cost worth it. However, with sea monsters
I found that they can hold their own in a big sealed
deck multiplayer battle. Keep Lusca submerged until
the end game or a safe target of opportunity
presents itself. In regular 40 point games I’d sit
this model out. If you must play her, take crew like
Jerky Johnson or the new Spanish crew that add +L to
the base move of all sea monsters in range.
It would be a nasty
surprise to have Lusca suddenly ram on of my ships
and remove a mast as well as crew.
Still, like I said, I
would leave Lusca at home 1/5.
-- Sumpbeast |
BAILEY |
Lusca
Masts: 5
Cargo: 0
Move:
S
Points: 16
Cannons: S3, S3, S2, S3, S3
Ability: Sea Monster. This sea monster gets +1
to its boarding rolls. If it succeeds at a
boarding party, it also eliminates a mast.
Flavor Text: Carvings of this ancient monster
have been unearthed off the coasts of Scotland
and Ireland, leading scholars to believe that it
is older than history and more evil than anyone
can imagine.
Wow, my
first question is how did the British end up
with a sea monster? Oh well. I guess its not an
accurate game. The British fleets are packed
with fighters, and I guess this was supposed to
be one of them. Its definitely not good enough
to be one. It has... a boarding ability. Great.
So go board them. Well, then your an open target
for shots and your dead.
No this
baby was made to FIGHT. not. She can't move, and
her cannons are only average. With the slowest
move in the game, she can't really accomplish
anything. I could go on about this sea monster
all day, but I wont.
Well,
what am i supposed to say? "Wow, nice ship?" I
dont think so. This sea monster obviously got
the shaft of the set, and I can only give it as
far as a 1.5/5.
|
Vladsimpaler |
Lusca, 16 points
Masts: 5
Cargo: 0
Move: S
Cannons: 3s 3s 2s 3s 3s
Ability:Sea Monster. This sea monster gets +1 to its
boarding rolls.
If it succeeds at a boarding party, it also
eliminates a mast.
Flavor Text:Carvings of this ancient monster have
been unearthed off the coasts of Scotland and
Ireland, leading scholars to believe that it is
older than history and more evil than anyone can
imagine.
What the heck is this? Okay, England got shafted
when it comes to sea monsters. America got Champ,
but England doesn't even get the Loch Ness monster?
All ranting aside, Lusca is horrible for the 16
points you invest in it. Its ability implies that
you're supposed to be out there, knocking out
treasure runners and gunships alike, but it only has
S move!
Trust me, the only thing that you'll be catching is
a fort.
Two things come to mind when I see this ship: HMS
Shetland, and Gog-Clocthoth. Lusca has the same
ability as Clocthoth, and is about as has abilities
that suit it poorly, like the Shetland. No, I won't
be using this monster in my fleet. Of course, I do
realize that there are crew that give +L to a
monster's bas move. If you were playing all
nationalities, Lusca could very well be your
opponent's worst nightmare. Imagine an L+L+S moving
Lusca! Ouch, that's gonna hurt.
But those crew are 4 points each, and they have to
be on a ship. No, that won't be used in a 40 point
fleet. But in higher totals, it's viable.
Eh, I give Lusca a 2.5/5. |
|