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Pirate Piece of the Day

HMS Durham
 
Name
 HMS Durham
 Type  Ship
 Point Value  11
 Collector's Number  044
 Rarity  Common

Piece Ratings: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 5.02.07

 
Cadet-Captain Mike Name: HMS Durham
Card: FN #044 (Common)
Points: 11
Faction: England

Masts: 3 (rating: 3 / 5)
Cargo: 4 (rating: 3 / 5)
Moves: S+S (rating: 3 / 5)
Guns : 3L,3L,3L (rating: 3 / 5)
Hit %: 150 (S), 150 (L)
Ability: Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

The reroll ability is mostly about cannons that miss; it works like a built-in Cannoneer, but also gives flexibility in case you need to reroll a ram or a boarding roll. If the enemy uses a ship or crew with Fear, you can reroll that as well. Now that Ocean's Edge is out, there's a fifth option - you can reroll a whirlpool roll to try to avoid losing a mast, crew, or treasure. So the Durham's ability is a useful one.

Aside from that, this is a fairly average ship. Her speed is okay and her cargo is decent, so she could serve as a gold ship in a pinch. Her cannons aren't bad, but they aren't great. I wouldn't make her my main fighter, even with the reroll ability. But she'd make a fair second fighter. She could also make a living by ramming and boarding, where that reroll can save the day.

The crew you give her depends on how you want to use her. If she's going after gold, a Helmsman would do the trick. For fighting, add a Captain to that Helmsman, and think about someone like Clive Defoe to shoot submerged ships, or Lt. Henry Ducie Chads for a SAT (another use for that reroll) and a cannon bonus against Pirates. If you're thinking about ramming, you'll want Trevor Van Tyne, for an S-board and a boarding bonus against the Cursed (and their sea monsters).

This is a mezzo-mezzo ship with a useful ability, for a slightly below-average price. I give her slightly above-average marks.

Total rating: 3.5 / 5
BAILEY
HMS Durham
Masts: 3
Cargo: 4
Point Value: 11
Move: S+S
Cannons: L3, L3, L3
Ability: Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.
 
     Well, this is another typical British fighter 3-master. Decent move, mediocre point cost, fighting ability, and average cannons. It's cargo could make it a treasure ship if you had nothing better to use, but that's not what British ships were typically made for. This ship was made to fight.
     With a helmsman, this ship maxes out the possible move for any ship without crew (S+S+S) and add a captain to it and you'll have a great fighting machine. Its cannons are all long-range, which means that it could just sail up and hit ships that couldn't immediately fire back.
     I didn't know that the British had so many average 3-masters in this pack. Again I'm gonna have to go with a 2.5/5.
 

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