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Pirate
Piece of the Day
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Ghost Walker
Piece Ratings:
3.00
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 5.22.07 |
Cadet-Captain Mike |
Name: Ghost Walker
Card: OE #141 (Special Edition)
Points: 15
Faction: USA
Masts: 3 (rating: 3 / 5)
Cargo: 4 (rating: 3 / 5)
Moves: L (rating: 2 / 5)
Guns : 2L,2L,2L (rating: 4 / 5)
Hit %: 201 (S), 201 (L)
Keyword: Windcatcher.
Ability: Once per turn, one crew or ship within S of
this ship cannot use its ability that turn.
I need to start by saying I own one of these and
can't wait to use her in battle.
The Windcatcher keyword means you can measure her
move from her stern instead of her bow, and turn her
as you move. In practice, this means that the more
she turns, the faster she goes. Her hull is about L
long, so basic geometry means that if she goes
straight ahead, her move is L; if she makes a
90-degree turn, her bow moves 2L from where it
started; and if she does a 180-degree turnabout, her
bow moves a blistering 3L.
That's fast.
Three excellent cannons and the canceller ability
spell "fighter" to me. She can use her special
movement to swerve away from an enemy, then reverse
course and swoop in to take the first shots, which
will usually hit. The canceller can negate any
ability; if the enemy ship has no defensive ability
that annoys you, then negate his Captain or
Cannoneer. All the crew she needs for this is a
Captain, but a Helmsman would add even more speed,
at any angle of movement. I'd rather add a Musketeer
for a fourth cannon, which would make this killer
into an assassin.
Alternately, she'd make a good gold ship. Gold ships
are always doing 180-degree turns after they load
up, which would give the Ghost Walker the chance to
burn rubber several times in a game. She has the
cargo for it, too. But 15 points is too much for a
gold runner; there are better choices available, and
a steady S+L move will usually get you further than
a sudden lunge followed by a series of L moves.
I like this ship. A lot. She has the potential to do
major damage to anything, even the old El Acorazado
with her two-hit masts. Her only drawback is her own
masts; she has only three of them, which leaves her
vulnerable to big fighting ships if she can't get
the drop on them.
Total rating: 4 / 5
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Vladsimpaler |
Ghost Walker, 15 points
America
3 Masts
4 Cargo
L Speed
Cannons: 2L 2L 2L
Ability:Windcatcher. Once per turn, one crew or ship
within S of this ship cannot use its ability that
turn.
Flavor Text:Designed in secret by some of the top
naval minds in the United States, the Ghost Walker
is an experimental ship that sails the seas spying
on friends and foe alike so that the admiralty can
be prepared for all future operations.
Yeah, I have so many beefs with this ship. First of
all, if it's SO secret, then why do the Pirates get
one? Oh, wait. It's their game, they get what they
want. Also, for having a name like Windcatcher, it's
not very fast. Also, to my knowledge, there was no
such thing as a windcatcher. :/ It's almost like the
whole expatriate/ex-patriot fiasco. Yeah, also, who
in their right mind would pay 15 points for a
3 mast ship unless it was a Longship or submarine?
Huh? Wait a minute, don't the Americans have a 3
mast longship with the same affect, yet it is
faster? Yeah, they do. USS Kettering! It's faster,
has 6 cannons, however they are all 3L cannons. So,
why use it? It's big, making it a prime target.
Heck, you could get the Bonhomme Richard.
I'd take that over this thing. However, its effect
is useful allowing you to bypass annoying special
abilities, and even things like the captain ability,
allowing you to get the first shot. And who knows,
Ghost Walker might actually live up to its awesome
name.
Its rating? a 2/5.
It would've gotten higher if only there wasn't a
better ship to do the job. :/ |
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