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Pirate
Piece of the Day
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HMS Tweed
Name |
HMS Tweed |
Type |
Ship |
Point Value |
10 |
Collector's Number
|
049 |
Rarity |
Rare |
Piece Ratings:
1.75
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 5.03.07 |
Cadet-Captain Mike |
Name: HMS Tweed
Card: FN #049 (Rare)
Points: 10
Faction: England
Masts: 1 (rating: 1 / 5)
Cargo: 2 (rating: 1.5 / 5)
Moves: S+S (rating: 3 / 5)
Guns : 2L (rating: 2 / 5)
Hit %: 67 (S), 67 (L)
Ability: L-range cannons cannot hit this ship.
Everybody loves a ship that's immune to gunfire.
Less than half the cannons in this game are L-range,
though, so the Tweed's ability is by no means a
bullet-proof vest. What do you do with her? Speed
and cargo say, "Don't gather gold." The mast count
says, "Don't fight or board."
That doesn't leave much, does it?
Her lone cannon is a good one. If I had to use her,
I'd give her the obligatory Captain and Helmsman,
and send her out with HMS Empress of India. The
Empress gets +1 on her cannon rolls if somebody else
shot at her target in the same turn. The Tweed can
take that shot, give the Empress the bonus she
needs, and (maybe) not get shot in return because of
her special ability. Or she can be your "finisher,"
going after enemy ships with one mast left, and
turning them into derelicts.
But these are very narrowly-defined roles, and there
are other ships that can do it better. HMS Swiftsure
comes to mind; for the same cost, you get basically
the same ship, but with a shorter-range cannon, and
an
L+L move so you can skip the Helmsman. I can't call
this ship a good
value, in spite of her fair price, because there's
so little she can do for you.
Total rating: 1.5 / 5 |
BAILEY |
HMS Tweed
Masts: 1
Cargo: 2
Points: 10
Move:
S+S
Ability: L-Range cannons cannot hit this ship.
Again,
it seems as if all British ships were made to
fight. This one has a great cannon, a great
ability, an average move, and a low cargo. But
10 points is a whole lot to pay for one mast.
Typically, one-masters are used for treasure,
but this one doesn't have enough cargo and it
really just isn't fast enough.
So lets
pretend that you are going to use this ship in a
fleet. Right here it takes up 10 points. You
probably want to put a captain and/or a helmsman
to make it a good fighter, and that boosts you
up at least 2 points, possibly even 5. That's
sure expensive for a ship that only has 1 mast.
No, the
way to use this ship is to sail it in with no
crew to a ship with all L-range cannons and just
shoot it down. It does have a use, and it can be
used as a good fighter, but it still is way too
pricy for just one mast. I give it a 2/5.
|
vladsimpaler |
HMS
Tweed, 10 points
English
Masts: 1
Cargo: 2
Speed: S+S
Cannon: 2L
Ability: L-Range cannons cannot hit this ship.
Flavor Text:
HMS Tweed is a marvel of naval engineering, so small
that she practically disappears into the waves.
When looking at HMS Tweed, it is so tempting to look
at HMS Swiftsure.
So, what are the differences between the two? They
cost the same, both have 1 mast, have the same
cargo, HMS Swiftsure has L+L move, but a 2S cannon,
and the same ability. Personally, it looks like I'd
be going with the Swiftsure. It's a better ship.
Once again, just like the Duke of York, HMS Tweed is
beaten by a predecessor. Ouch.
Anyway, I'll give it a 2/5/5.
What's the point in playing this when there are
better ships out there? |
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