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Pirate Piece of the Day

Wicked Wench
 

Piece Ratings: 3.10

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.25.07

 
Cadet-Captain Mike Name: Wicked Wench
Card: PotC #028 (Uncommon)
Points: 15
Faction: Pirates

Masts: 4
Cargo: 4
Moves: L
Guns : 3L, 3L, 3L, 3L
Hit %: 200 (S), 200 (L)
Ability: This ship can dock at an enemy home island and take as much treasure as she can carry. If able, she must leave on your next turn.

I've been waiting for a ship like this for quite some time now. The ability to make off with more than one treasure from an enemy port sounds like a lot of fun. But the ships with that ability tend to have small cargo holds, so they can't take more than one or two coins if they carry any crew, and they have so few masts that they'd be easy for the enemy to sink before they got very far. The Wicked Wench solves these problems.

She definitely needs a Helmsman crew, so she can get in and out again quickly. That still leaves three cargo spaces free to swipe whatever your enemies have dug up. A haul like that could win the game for you.
If you get caught stealing, four masts won't sink easily. And once you're home, you can throw a Captain on board and put to sea for another cruise. Will you head for a home island again, or loot a wild island, or just go looking for trouble like any four-masted fighter? The enemy won't know for sure, which lets you call the tune and force him to dance to it. That's almost too much fun for 15 points.

Even if you never try to loot the enemy's gold, just the fact that you could try it will be a cloud hanging over your enemy's plans. The Wicked Wench can serve as an okay fighter, or an expensive gold ship, if you don't want to take chances, and she'll still threaten the enemy's gold just by staying afloat. Flexibility is the name of the game, and the Wench can do it. I want this ship.

Gold ship rating: 2.3 / 5
Gunship rating: 2.8 / 5
Boarding ship rating: 2.8 / 5
Overall value: 3.1 / 5
 

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