Masts: 4
Cargo: 4
Moves: L
Guns : 3L, 3L, 3L, 3L
Hit %: 200 (S), 200 (L)
Ability: This ship can dock at an enemy home island
and take as much treasure as she can carry. If able,
she must leave on your next turn.
I've been waiting for a ship like this for quite
some time now. The ability to make off with more
than one treasure from an enemy port sounds like a
lot of fun. But the ships with that ability tend to
have small cargo holds, so they can't take more than
one or two coins if they carry any crew, and they
have so few masts that they'd be easy for the enemy
to sink before they got very far. The Wicked Wench
solves these problems.
She definitely needs a Helmsman crew, so she can get
in and out again quickly. That still leaves three
cargo spaces free to swipe whatever your enemies
have dug up. A haul like that could win the game for
you.
If you get caught stealing, four masts won't sink
easily. And once you're home, you can throw a
Captain on board and put to sea for another cruise.
Will you head for a home island again, or loot a
wild island, or just go looking for trouble like any
four-masted fighter? The enemy won't know for sure,
which lets you call the tune and force him to dance
to it. That's almost too much fun for 15 points.
Even if you never try to loot the enemy's gold, just
the fact that you could try it will be a cloud
hanging over your enemy's plans. The Wicked Wench
can serve as an okay fighter, or an expensive gold
ship, if you don't want to take chances, and she'll
still threaten the enemy's gold just by staying
afloat. Flexibility is the name of the game, and the
Wench can do it. I want this ship.