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Pirate Piece of the Day

HMS Rose
 

Piece Ratings: 3.10

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.28.07

 
Cadet-Captain Mike Name: HMS Rose
Card: PotC #032 (Uncommon)
Points: 14
Faction: English

Masts: 3
Cargo: 4
Moves: L
Guns : 3S, 3L, 3S
Hit %: 150 (S), 50 (L)
Ability: This ship’s cannons can’t be eliminated (masts still can be).
If derelict, she can’t shoot.

HMS Rose, with her pastel hull and a red rose on each sail, is what I call a chick ship. Like many such ships, though, it's not wise to underestimate her. She's too slow for gold unless you add a Helmsman crew, and too expensive for gold regardless. Her cannons aren't bad, but they aren't great, either. Still, fighting is her game, so a Captain crew should be mandatory. You'll also need a Helmsman for speed, and I highly recommend a Shipwright to keep her in the game.

Her special ability is an old one, it's an expensive one, and its effectiveness depends entirely on how many masts the ship carries. Too few, and it's easy to knock them all down at once and make the ability useless. Too many, and the ship's point price rises into the ionosphere; if you don't believe me, look up the cost of HMS Dreadnought. HMS Rose's three masts are probably the sweet spot for this ability. A typical three-masted ship, or a very lucky two-masted ship, will score two hits in a turn, which is enough to send most ships scurrying for safety. The Rose can stand her ground and fire all three of her cannons back in the enemy's face the next turn.

Personally, I think HMS Rose is overpriced. 14 points could buy you HMS Interceptor (4 masts), HMS Victoria (5 masts), or many other ships that will fight better with less crew. But if this is the ship you've got, then keep her away from big ships and she may do well for you.

Gold ship rating: 1.5 / 5
Gunship rating: 3.0 / 5
Boarding ship rating: 1.8 / 5
Overall value: 3.1 / 5

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