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Pirate Piece of the Day


Crescent Moon
 

Piece Ratings: 4.20

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.22.07

 
Cadet-Captain Mike Name: Crescent Moon
Card: BC #005 (Rare)
Points: 13
Faction: Corsairs

Masts: 4
Cargo: 5
Moves: S+L
Guns : 4L, 4S, 5S, 5L
Hit %: 100 (S), 50 (L)
Keyword: Galley.
Ability: Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

This week, we'll take a look at some older ships, from the Barbary Coast release. The Corsairs are a little weak on fighting, but they excel at gold and boarding, and they're one of the fastest factions you can use.

The Crescent Moon's cannons are about as bad as anything you'll ever see. We tend to associate four-masted ships with fighting, but that is definitely not the Moon's niche. Four masts and a reroll also make a good boarding ship, though and that's what the Corsairs were made for.
Add good speed and very good cargo, and it's clear what the Crescent Moon should do: stick her figurehead into the side of any enemy ship she can find. If the enemy has gold, there's plenty of cargo space for stealing it; if the enemy has crew, he'll probably lose it to the Moon's boarding actions. If you take damage, scoot for home, and pick up some gold from wild islands on the way if you can.

If you put any crew at all on this ship, it should be either John Ward (to grab more gold from each boarding action) or a Smokepot Specialist (to help you make a clean getaway). Use her cannons only in desperation.
Ram things that aren't bigger than you, and then board them, often and repeatedly. In spite of her cannons, she's a pretty good ship.

Gold ship rating: 3.8 / 5
Gunship rating: 2.4 / 5
Boarding ship rating: 3.8 / 5
Overall value: 4.2 / 5

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