Masts: 5
Cargo: 5
Moves: L
Guns : 3S, 3S, 3S, 3S, 3S
Hit %: 250 (S), 0 (L)
Link: Davy Jones
Keyword: Eternal, Ghost Ship.
Ability: If this ship succeeds at a boarding party,
she can eliminate all of the other ship’s crew.
I have to admit that when I looked at the Dutchman's
stats, I expected to see the Submarine keyword.
Instead, we get a new keyword, Eternal, which
WizKids hasn't defined for us yet. Is it a good
ability or a bad one? No one seems to know, so I'll
review the ship without the Eternal part.
As she stands, the Flying Dutchman is a typical big
gunship, but with a high price tag and an ability
(Ghost Ship) that doesn't help a gunship much. Her
strength is definitely boarding, and with five
masts, her crew-wipeout ability is quite likely to
happen. She'll need a Captain and a Helmsman, plus
some named crew.
Named Crew #1 would be Davy Jones, to whom she is
linked. He has Fear, which is usually a 6-point crew
right there, plus the ability to steal eliminated
crew and the ability to summon a kraken (another
term WK hasn't defined for us yet). That leaves
three cargo spaces for other crew or treasure; any
stolen crew get linked to Davy and don't take up any
space. Now the 20-point cost is looking good - Davy,
Captain, and Helmsman cost 12, so you can add 8
points' worth of stolen crew to the Dutchman before
you have to maroon somebody somewhere.
All in all, the Flying Dutchman is an okay ship. She
might be excellent, depending on what "Eternal"
means.