Masts: 2
Cargo: 4
Moves: S
Guns : 2L, 2L
Hit %: 133 (S), 133 (L)
Ability: L-range cannons cannot hit this ship.
The Sea Fox kicks off "Fox Week." This two-master
has enough cargo for gold running, but nowhere near
enough speed. Her guns and her ability make her an
acceptable, if slow, fighter. But with a Captain and
Helmsman, her sailaway cost is up to 17 points,
which is just plain excessive. Her ability is useful
if the enemy uses lots of red cannons; with a normal
mix of reds and whites, it will stop about one shot
in three.
What would I do with this ship? I might use her as a
secondary fighter some time, if I suspected the
enemy would use a ship like the original USS
Constitution or the original Flying Dutchman (both
have all L cannons). She can also pick on most forts
with impunity. But unless she proved herself
amazingly lucky, she would probably go back in my
storage box at the end, and stay there.