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Pirate Piece of the Day

Cyclone

Cyclone (Cursed)
 

Piece Ratings: 2.60

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 08.29.08

 
Cadet-Captain Mike

Name: Cyclone (Cursed)

Card: FS #064 (Common)

Points: 12

Masts: 2

Cargo: 4

Moves: S+S

Guns : 3S,4L

Hit %: 83 (S), 33 (L)

Ability: Galley. Once per turn, if this ship is touching another ship, reveal all treasure aboard the other ship. This ship can take as much unique treasure from the other ship as she can carry, even those that otherwise can’t be removed.

 

Ugh! Every time I see that steal-unique-treasures ability, I'm reminded of the Maman Brigitte, a Cursed four-master that might be the most useless ship in the game. This Cursed ship costs the same, but has a bit more going for it.

 

Twelve points is a little steep for an S+S gold runner in most navies.

The Cursed, however, don't have much in the way of gold ships; the Cyclone is one of their better ones. I'd forget about the special ability and just use her for gold. A Helmsman would speed her up even further, but that makes her sail-away cost way too high. The Grim Reaper is similar, but a better fighter, for the same price; the Fiddler's Green is comparable for one point less. There are many Cursed ships that are worse values, though.

 

If you pull this ship, and if you can spare the points, I'd make full use of her. Although the Cyclone wouldn't be called a good gold ship in any other navy, she might be just what you Cursed admirals need.

 

Goldship rating: 3.3 / 5

Gun Ship rating: 2.6 / 5

Boarding rating: 2.5 / 5

Value for points: 3.1 / 5

Draco Starcloud Cyclone

Why is it that Cursed ships that aren't four-masters tend to have some glaring flaw that hurts their playability? In the Cyclone's case, it's an almost-worthless ability that requires her to get close to boats that are probably as good at shooting as she is.

The Cyclone's ability states that if it touches another ship, it can look at all of its treasure and take as many Unique Treasure from the other ship as it can carry. The problem with this is how many Unique Treasures will a ship carry at any one time? The most useful part of this ability is seeing what your target ship carries for gold so that a ship with decent boarding or shooting powers can come and clean that enemy out.

The ability is very detrimental to the Cyclone's health though; the Cyclone doesn't have the firepower to take on even ships her size. Her armament consists of one 3S and one 4L cannon. In order to use her ability, Cyclone puts itself into the range of enemy guns and last I saw only Barbary Corsairs and some other Cursed had worse than 4s on their guns.

The best use for the Cyclone is gold running. She has S+S speed to begin with and has four spaces for cargo.

Long story short, the Cyclone is barely useful. She's good for gold running, but I wouldn't try using her ability for anything and combat's out of the question too. She costs 12 points too, which is hardly worth what she does - and doesn't - bring to the table.

I give the Cyclone a 2/5.

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