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Pirate Piece of the Day

Needle
 
Name
 Needle
 Type  Ship
 Point Value  10
 Collector's Number  043
 Rarity  Common

Piece Ratings: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 02.26.08

 
BAILEY
Needle (Cursed, 10 Points)
Masts: 2
Cargo: 2
Move: S
Cannons: 3L, 3L
Ability: If this ship ends her turn in a fog bank, on her next turn she can use her move action to move out of any other fog bank in play.
 
   Oof. This is another example of the 5 worst ships in the set. It's 10 points for below average, well, everything. The only promising thing about this ship is the ability, but trust me, I have it, and i was forced to use it in a tournament; it's not playable.
   I supposed that you could put a helmsman on it so that it could Fog Bank-hop, but then you have a 12-point... well, nothing really. It has no way to do anything in the game until you put the generic Captain/Helmsman on there, and even then it's 15 points for merely adequate stats.
   The only thing i like about this ship is the ability. I would give it the worst marks, but after reviewing the Weasel yesterday, this ship gets a bit of a "curve".
 
Gun Ship: 2/5
Gold Ship: 2/5
Boarding Ship: 1/5

OVERALL RATING: 1.5/5
Vladsimpaler Hi everyone, today we continue RotF "Slowest of the Slow" week, with an obvious Cursed ships. Because most Cursed ships are slow. They make La Manila seem normal and playable, that's how bad most Cursed ships are. Onto the ship, though.

Needle, 10 points, Cursed.
Masts: 2
Cargo: 2
Speed: S
Cannons: 3L 3L
Abilities:If this ship ends her turn in a fog bank, on her next turn she can use her move action to move out of any other fog bank in play.
Flavor Text: The Needle seems to appear and disappear like a specter into the fog. Sailors throughout the seas fear that she is nothing less than a nightmare come to the waking world.

The nice thing about some ships in RotF is that, even though they have crud speed, they have something else that makes for it, with the exception of the Weasel from yesterday. This one can fog-hop, which is an ability that I don't think has been seen except for in DJC. This is a rather cool and nifty ability, which allows one to move from literally, one part of the board to another part of the board. Very cool.

The good thing is that speed doesn't matter as much anymore, since you can jump all around, provided that there is fog banks aplenty.
So, here's a recommendation if you're using this ship:

Get something like the Banshee's Cry, and find the UT 'Lost!'. It reads, "Roll a d6. Place a number of terrain pieces from outside the game on the play area equal to the die roll result. All terrain must be placed at least S from any other terrain or island. Terrain may be placed under ships, sea monsters and titans."

This is really good, because if you roll at least a 2, place two fog banks, one under the Needle, and one anywhere else, preferably near a big stinking gunship.

Also, you should give this ship a Firepot Specialist. The Needle may not last long, but the enemy will now be saddled with a firemast.
Which is never good.

The Needle gets an average 3/5.

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