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Pirate Piece of the Day

Rising Sun (Pirates)
 

Piece Ratings: 2.95

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average. 5 is the highest rating.


Date Reviewed - 02.05.08

 
Cadet-Captain Mike Name: Rising Sun (Pirates)
Card: RF #031 (Uncommon)
Points: 13

Masts: 3
Cargo: 3
Moves: S+S
Guns : 3S, 3L, 3S
Hit %: 150 (S), 50 (L)
Ability: When this ship is given an explore action, you can swap a treasure on the wild island for a crew on any friendly ship.

With her sails decorated like the Japanese naval ensign, the Rising Sun looks like a refugee from the Jade Rebellion. But she's a Pirate, and not a bad one. As a fighter, she's strictly average across the board, and she'd need another mast or two to make a good boarder. But as a gold ship, she could shine like... well, like the rising sun.

When at an island, she can throw a coin to a friendly ship, and pull a crew from that ship onto her island. This can put a coin on a ship closer to home, or it can bring a crew to the Rising Sun when she needs it. Or both at once, if you're really clever. It might be worth putting an Explorer on another gold ship; for one point, you get a crew that the Rising Sun can pull in, and thus free a cargo space for the coin that would take the Explorer's place. Then, the Sun can use the Explorer while the other ship takes the coin home.

Aside from this ability, she's an average ship. With a Captain, she could be a secondary fighter. But gold is what she's all about. Plan ahead, and this ship could do interesting things for you.

Goldship rating: 3.3 / 5
Gun Ship rating: 3.0 / 5
Boarding rating: 2.6 / 5
Overall value: 3.4 / 5
 
Burgernyg
123
Rising Sun (Pirate, 13 points)

Masts: 3
Cargo: 3
Move: S+S
Cannons: 3S, 3L, 3S
Ability: When this ship is given an explore action, you can swap a treasure on the wild island for a crew on any friendly ship.

The Rising Sun is mediocre in just about every aspect of her game except her ability. 3 masts. Easily taken down, but not immediately taken down. S+S. She's average in her speed, nothing too slow, nothing too fast. Her cannons are unexceptional as well. And finally, her cargo, 3. She can carry aboard a sufficient amount of crew or treasure, but who really wants to pay 13 points for a three master with a few gold coins or an extremely expensive three master that's stuffed with crew? Her ability is slightly helpful here. She has a rare ability, in fact, I've never seen it before, but it seems like it could be helpful. Her ability seems like it's saving you money, but if you pay for the crew to put on another ship, why not just pay it to put it on Rising Sun? Here's a scenario for you: she's lost a mast and you only have a one master left (other than the Rising Sun) and the one master has a shipwright on board. You load a treasure and trade it for the shipwright, repair, and you're ready to rumble. Hold up. I'm sorry to spoil the fun, but who in their right minds would pay 13 points for a three master with average EVERYTHING and a couple of good crew on board? This ship has a tiny bit of potential, but not much, unless you're willing to waste precious money on a decent three master.

RATING: 2.5/5

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