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Pirate Piece of the Day

Belladonna (Pirates)
 

Piece Ratings: 2.40

Ratings are based on a 1 to 5 scale 1 being the worst.
3 is average. 5 is the highest rating.


Date Reviewed - 02.06.08

 
Cadet-Captain Mike Name: Belladonna (Pirates)
Card: RF #037 (Common)
Points: 15

Masts: 3
Cargo: 4
Moves: L
Guns : 2S, 2S, 2S
Hit %: 200 (S), 0 (L)
Ability: Schooner. This ship can dock at an enemy home island and take as much treasure as she can carry. If able, she must leave on your next turn.

I've said it before, and I'll say it again: the ability to rob an enemy home island is useless without high speed. Why WK keeps making ships like this one is something I just do not understand. And then they have the nerve to charge 15 points for it?

Of course, you can always add a Helmsman, which gives just enough speed to maybe pull off a home-robbery caper, if you're happy with taking just
3 coins. A Captain would let you take advantage of those 2-rank cannons her and there, but now you can steal only 2 coins, and your sailaway cost is up to 20 points. The numbers just don't add up. Or, rather, they add up too high.

If the Belladonna were only 10-11 points, she'd be an average or slightly above-average value. 15 points is way more than she's worth, though, especially since she'll get to use her ability only once in a game, at most. It might be fun to use this ship once, but I can't recommend her as a regular part of anyone's fleet.

Goldship rating: 2.3 / 5
Gun Ship rating: 2.8 / 5
Boarding rating: 2.5 / 5
Overall value: 2.8 / 5
Vladsimpaler Belladonna, 15 points, Pirate
Masts: 3
Cargo: 4
Speed: L
Cannons: 2S 2S 2S
Abilities: Schooner. This ship can dock at an enemy home island and take as much treasure as she can carry. If able, she must leave on your next turn.

Flavor Text:With the seas so dangerously infested with the Cursed, the crew of the Belladonna have taken to stealing gold from docked ships, where it's safer.
---
Okay, so did anyone else notice the design change on the schooners?
Their masts don't interlap anymore, so you have clear firing lanes on both sides. Of course, this means you lose the ramming aspect. But I digress.

Now onto the ship. Why? Just why? Why do we constantly get ships that are meant for fighting with home island raiding abilities?! Sure, you may be able to steal a whole bunch of treasure, and fight off any incoming enemies. But let's compare, shall we, with the SCS Virtuous Wind. The Virtuous Wind can only steal one treasure, costs 14 points, but it has 5 cargo, all of its cannons are 2L, AND it has the speed of
S+L to pull off a home island raid.

This is like the Vikings all over again.
I give this ship a generous 2/5.

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