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Pirate Piece of the Day

HMS Algiers
 

Piece Ratings: 3.37

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.15.08

 
Cadet-Captain Mike Name: HMS Algiers
Card: RV #029 (Common)
Points: 12
Faction: English

Masts: 2
Cargo: 2
Moves: S+S
Guns : 2L, 2L
Hit %: 133 (S), 133 (L)
Link : Sir Watkins Defoe
Ability: Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.

In the HMS Algiers, the Royal Navy has one of the best secondary fighters in the game. She has two excellent cannons, decent speed, and an ability that can double the trouble she can cause in a turn.

Like all fighters, she needs a Captain. If you particularly want to chase enemy gold ships, she'll need a Helmsman as well. I'd strongly recommend a reroll ability, so you can reroll the extra-action roll.
This could be either the BC Commodore Rhys Griffin Owen, who takes up no cargo spaces, or The Gentleman, who replaces the Captain. The former gives gold to the enemy if the Algiers gets captured; the latter costs you points up front. I wouldn't bother with the linked crew - it's so easy to just go around terrain, why waste three points on the ability to ignore it?

Regardless, you want the Algiers active and attacking regularly.
Whether she's hunting treasure ships or assisting your big fighter, she should be using her ability for move/shoot + move/shoot combo's as much as possible. Avoid the temptation to get way out in front of the rest of your fleet, though; don't make yourself a lone target. Aside from that, go get 'em!

Gold ship rating: 2.9 / 5
Gunship rating: 3.3 / 5
Boarding ship rating: 2.8 / 5
Overall value: 3.5 / 5
Draco Starcloud HMS Algiers

This little boat seems to me like a good support fighter. It’s got a decent speed (S+S), good cannons (two long-2s), and a nice ability for fighting (possible second action) but it only has two cargo spaces so you won’t get much crew or treasure. Also, the two masts mean it can’t be your main fighter and it can’t be a boarder. What really kills its usefulness to me though is its cost: 12 points. There are plenty of larger boats you could get with that many points that have equal speed. This boat is best left to a large-points game.

I’ll give it a 3 since it’s useful but expensive.
BAILEY
HMS Algiers
Masts: 2
Cargo: 2
Move: S+S
Cannons: L2, L2
Ability: Once per turn, roll a d6. On the result of a 5 or 6, this ship may be given an extra action.
Flavor Text: Sir Watkins circumnavigated the globe in the Algiers, and counts the ship as his primary abode. He can tell her speed and direction by listening to the creaks of her hull.
 
   The first thing i noticed when i looked at this ship was the ability. This is most likely the best ability any ship can have, but the rest of this ship's stats are suggesting that maybe it's not worth it after all. Let's break this thing down.
   It's masts and cargo are below average. There is no way you can use thing to harvest any gold, it's just way too pricy and has way too little cargo. It's point cost is way up there, in the range of high 3- and 4-masters. It has a good move, but it's not so good that you would never need a helmsman on it. It's cannons are only trumped by the L2, S2 combo, and still, I prefer the cannons on this thing to any cannons. L2 are the most flexible, and there are really only the handful of ships that can't be hit with L-range cannons.
   So, it has 2 below average stats, 3 above average stats (including ability), and a really high point cost. Is it worth it? Well, yes and no. In a high point game, this is definitely a winner. But in a lower point game, this ship can sit on the sidelines, because it just costs too much.
   To crew it, you need a captain as a given. But instead of the normal helmsman, I'd go with a reroll crew. Or a captain/reroll crew and something else. But i think that 18 points is stretching it as it is.
   So would I pay the 18 points for this ship? It definitely has the capability to sail in, shoot four times, and potentially derelict their main fighter, or leave it very close to derelicted. But the chances are just too slim of that happening. This ship is definitely a risk, but if it pays off, it can be extremely useful. I give it above-average marks, but not too far above.
 
RATING: 3.5/5

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