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Pirate Piece of the Day

USS Maryland
 

Piece Ratings: 4.10

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.18.08

 
Cadet-Captain Mike Name: USS Maryland
Card: FN #083 (Uncommon)
Points: 8
Faction: USA

Masts: 2
Cargo: 2
Moves: S+S
Guns : 2S, 2L
Hit %: 133 (S), 67 (L)
Ability: On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.

The Maryland's fluff text says they use a lot of harpoons. Her hull and sails are also covered with harpoons. These serve as a useful warning - USS Maryland is very prickly to the touch.

Her ability is one of the most powerful available for a ramming ship.
As soon as her bowsprit makes contact, the enemy loses a mast and a crew. Then he stands to lose another mast from the ramming roll, and he might lose a second crew if the Maryland follows her ram with a boarding action. And if the ram took down two masts, who wouldn't board? In addition to all this mayhem, the Maryland has two fine cannons to add to the destruction.

She needs a Captain, so she can keep the enemy under fire while closing the range. She ought to have a Helmsman if you can afford one, but she can still be dangerous without one. Enemies tend to underestimate the harm a two-masted ship can do. But USS Maryland could conceivably cut a four-masted ship (or crab or sea serpent) down to nothing in one turn - two masts removed by ramming, two by shooting. I've used her in battle; it was fun to watch the devastation she caused. With a bit more speed, she'd be spectacular, but she's one prickly customer just the way she is.

Gold ship rating: 1.8 / 5
Gunship rating: 3.0 / 5
Boarding ship rating: 3.2 / 5
Overall value: 3.7 / 5
Draco Starcloud USS Maryland

Here’s another good small back-up fighter which, unlike the other boats of this week, has a really good reason for ramming anything it can get its hands on: its ability lets it automatically remove a crew member and a mast whenever it is pinned. It has S+S speed, so it may not need a Helmsman if you’re fighting slow opponents. Its cannons are also good: one short-2 and one long-2. It only carries two cargo though, so a captain and a helmsman are probably the best crew you can get aboard. It costs only 8 points too!

I give this boat a 4.5. It’s got a great price for a great pair of cannons, good speed, and the ability to automatically kill some enemy crew. Its biggest flaw is its small size.

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