Pojo's Pirates news, tips, strategies and more!

Pirates Home Page
Message Board
News
Pojo's Books

Card Game
Card of the Day
Pirates Cove - WildWill
Chaos Reaper
CCG Strategies
Top 10 Lists
Fan Customs
Contact Us
IntelliTXT

Magic
DBZ
Pokemon

Pirates
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pirate Piece of the Day

La Ebro (Spain)
 

Piece Ratings: 3.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.21.08

 
Cadet-Captain Mike Name: La Ebro (Spain)
Card: FN #053 (Uncommon)
Points: 14

Masts: 4
Cargo: 3
Moves: L
Guns : 2S, 3L, 3L, 2S
Hit %: 233 (S), 100 (L)
Ability: Broadsides Attack.

La Ebro is an unexceptional, unexciting ship. Or, if you prefer, she's a solid, predictable warship. Whether "the glass is half empty or half full" depends on what you're looking for.

If you want a gold ship, forget it; the speed and cargo aren't there.
If you want a fighter, there are better ships out there. That's not to say there's anything wrong with La Ebro. Her cannons are good enough for nearly any task, and her Broadside has a 50/50 chance of hitting.
Her cargo is adequate for a fighter - she can hold a Captain and a Helmsman, which she needs, and one other crew. She's big enough to justify a named crew, and if you want to go that route, I'd suggest replacing the Captain with one of the three Spanish crew that combine a move/shoot with an S-board. Keep that third cargo space open for gold if you win a boarding action.

La Ebro won't knock anyone's socks off. But she's a competent combat ship for a fair price. If she were in my collection, I'd definitely give her a try.

Goldship rating: 1.7 / 5
Gun Ship rating: 3.8 / 5
Boarding rating: 2.6 / 5
Overall value: 3.2 / 5
Nick La Ebro (Spanish, 14 points)

Masts: 4
Cargo: 3
Move: L
Cannons: 2S, 3L, 3L, 2S
Ability: Broadsides Attack
Flavor Text: Capitan Renaldo is a scholar as well as a sailor in the Spanish Navy, and has studied history as closely as he has studied technology.

Instead of giving a usual introduction to this review, I'm just going to jump right into the depth of my opinions. La Ebro is a pseudo-large ship, standing somewhat bulky at four masts. Her move is just average, and her cargo is nothing to be pleased about. She has a pretty good set of cannons, guns that can deal a very reasonable amount of damage. But her ability, Broadsides, is one of the deadliest fighting abilities in the game. So La Ebro can now blow most ships to smithereens if awarded good die rolls. Using her poor cargo, you're going to need to stick a helmsman on her to make her speed S+L. After you do that, I advise a captain, since having a captain is a mandatory asset to any fighter. You now have one cargo space left, but her price is up to an almost intolerable 19 points. 19 points is a lot to pay for a four-master, but with a helmsman and a captain, La Ebro becomes a pretty good fighting vessel. But due to her lack of cargo, average speed, and high point cost, I can only grant her a 3.25/5

RATING: 3.25/5
 
Bailey
La Ebro (Spanish)
Masts: 4
Cargo: 3
Points: 14
Move: L
Cannons: 2S, 3L, 3L, 2S
Ability: Broadsides Attack.
 
Flavor Text: Capitan Renaldo is a scholar as well as a sailor in the Spanish Navy, and has studied history as closely as he has studied technology.
 
   To start off the new week, we have a big, powerful Spanish fighting ship. It has 3 cargo, which is just enough for a good fighter, and a typical, slow-but-not-too-slow fighter move. Its cannons are above average, and it can hit any ship, no matter the ability. So what about this ship drives its value way, way down? The point cost and ability. It costs too much and the ability just isn't strong enough on this ship to use to the maximum expectations of a fighting ship.
   Broadsides Attack is a good ability, there's no doubt about it. However, you have to be within S of your opponent to hit, and You have to roll higher than your highest cannon. That means that there's a 50% chance that you'll hit, and the other 50% you become a sitting duck for the opponent. Most of the time, though, that's a chance people will take.
   14 points is a lot to pay for a ship that might very well get squashed without doing any damage, plus the almost necessary 3 for the captain and 2 for the helmsman. This ship is hard to use, but when you figure out how to use it correctly, it can be a hell of a ship. I give it slightly above-average marks, because it is a slightly above-average fighting ship.
 
RATING: 3.5/5

 


Copyright© 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.