Cadet-Captain Mike |
Name:
Executioner (Cursed)
Card:
DJC #010 (Uncommon)
Points:
17
Masts: 4
Cargo: 4
Moves: S+L
Guns : 3S,3L,3L,3S
Hit %: 200 (S), 100 (L)
Link : El Fantasma
Ability: Fear. If this ship has a
Captain crew, she gets +1 to her cannon rolls.
For seventeen points, you expect a
ship with a lot of power, and hopefully some speed
as well. The Executioner does not disappoint.
Four-masted ships with S+L speed
have always been rare, and are getting rarer. Her
cargo is normal for a ship of her size, and allows
you to carry some useful crew (forget gold running
with this ship -- it isn't cost-effective). Once she
has some kind of Captain crew, her hit percentages
rise to 267 / 133. Compare her to the mighty Divine
Dragon; the Executioner costs one point more, has
the same cargo, is a bit faster, is easier to sink
(two fewer cannons), shoots a bit worse at S range,
and is a bit better at L range. The Divine Dragon
has the Junk keyword; the Executioner has Fear. It's
hard to choose between the two.
For crew, you must have some kind
of Captain. It was nice of WK to relax the rules on
what constitutes a Captain crew, so you can get the
Executioner's ability with any crew who gives a
move/shoot. Crew #2 should be Cavendish or Tabatha
McWarren, so you can add a SAT crew from another
faction (the OE Crimson Angel or Montana Mays would
both be superb choices). If you're going to spend
half your points on one ship, you want that ship
moving like the wind and shooting like a Gatling
gun.
This will cost you, though; the
ship with a minimum effective crew of Captain,
Cavendish and Angel costs 28 points. If you're in a
death match with plenty of points to spend, the
sky's the limit.
Bottom line: this is one of the
best gunships you'll find among the Cursed. If you
play those fiends often, you'd be well advised to
acquire this ship and build a fleet around her. Her
only drawback is her cost, but it's a fair fee for a
fine fighter.
Goldship rating: 3.9 / 5
Gun Ship rating: 4.7 / 5
Boarding rating: 3.3 / 5
Value for points: 3.0 / 5
|
Draco
Starcloud |
Executioner
Right off the bat I'm going to say I don't like this
ship. Maybe you'll like it better once you hear
about it, but I don't think it's worth much unless
you have no other options.
The Executioner has good stats and a good ability,
but one its other ability, its link, and its price
more than counter those good qualities.
First off, the stats and the good ability.
The Executioner has a good S+L base move, so you
don't need a helmsman. Executioner is a fighting
ship though, so if you've got room to spare go for
it.
Her cannons are an average staple common among
fighting ships: two 3S and two 3L cannons.
The Executioner also has four cargo spaces. The only
good about her cost (17 points) is that you can put
on some good crew.
The better of the Executioner's two abilities is
that she gets +1 to her cannons when there's a
captain aboard. Since you'd want the Executioner for
her fighting prowess, a captain would already be a
must!
Now, her flaws. Her awful, awful flaws.
The Executioner's other ability is Fear. I have
never liked Fear because it only has a 33% chance of
affecting an enemy and even then you may just cut
the enemy's speed instead of deactivating its
abilities.
The Executioner links to El Phantasma. The Davy
Jones' Curse El Phantasma is, in my opinion,
horrible. He gives another +1 against non-Cursed
ships, but he also brings a redundant Fear and an
unvaluable Reverse-Captain ability for 9 points.
He's as overpriced as the Executioner.
Finally, the price. As I mentioned briefly, the
Executioner costs 17 points to use. The Cursed have
lots of other boats that are much cheaper and are
just as, if not more, useful than the Executioner
is.
Use the Executioner if you either don't have any
other fighting boats or have a lot of points to
waste. I can't recommend it in any other situation.
I give the Executioner a 1.5/5. |