| Name:   
							Fathom (Mercenaries) Card:   
							MI #004 (Rare) Points: 
							12 Masts: 3 Cargo: 4 Moves: L Guns : 3L,4S,4S Hit %: 117 (S), 50 (L) Link : Nikos Chelios Ability: Mercenary, Submarine. If 
							this ship shoots at a ship that was previously shot 
							at by another ship this turn, she gets +1 to her 
							cannon rolls against that ship this turn.   There are some ships that were 
							designed to be so potent, they almost can't help 
							achieving great things; HMS Titan and the Darkhawk 
							II come quickly to mind. Then there are those ships 
							that make you wonder, "What was WK thinking?" The 
							Fathom is one such ship. Why would they take an 
							ability and a linked crew that require the ship to 
							be on the surface, and give them to a sub that dare 
							not show its face?   With one decent cannon and two 
							poor ones, the Fathom is not much of a gunboat. To 
							use her ability, you'll have to team her with 
							something else that can shoot well. She isn't nearly 
							as good as most secondary fighters; her only 
							advantage is the ability to stay out of trouble at 
							will by submerging. But since subs usually do most 
							of their mischief with submerged rams, why bother 
							trying to shoot at all? That means the portion of 
							her point cost that went for her ability is wasted. 
							And using her linked crew (Nikos Chelios) to steal 
							treasures also requires her to surface and lose her 
							best protection. It just doesn't make sense.   She will need a Helmsman to do 
							anything useful at all. She may or may not need a 
							Captain if you intend to try using her ability; subs 
							can often surface in firing position without moving. 
							A Shipwright would be a fine addition to a fighting 
							crew, since you're going to take damage, and Mercs 
							can't repair at home islands.   This is a below-average ship in 
							every way. She's the least expensive of the 
							three-gunned subs, but she has the worst cannons and 
							the most useless ability. Her best role is to finish 
							your collection of Mysterious Islands ships, and 
							then leave her in your storage box.   Goldship rating: 2.1 / 5 Gun Ship rating: 2.4 / 5 Boarding rating: 2.6 / 5 Value for points: 2.5 / 5 |