| Name: Draconum (Pirates) Card: FS #013 (Rare) Points: 13 Masts: 3 Cargo: 3 Moves: L Guns : [3S] 3S,3S,3S Hit %: 200 (S), 0 (L) Ability: Bombardier. Eliminate one 
							of this ship’s masts when she rolls a 1 on any cannon roll.   The Pirates' Bombardier ship has a 
							negative ability that would make any admiral 
							hesitant to commit her to battle. Who would want a 
							ship that can shoot itself to bits? I wouldn't.   Her specs are all pretty average. 
							It's the bombardier cannon that changes everything. 
							You can declare it to be a double-range gun or a 
							Firepot gun, both of which can be loads of fun. But 
							on this ship, if that cannon rolls a 1, it jams AND 
							you lose a mast. Who would risk losing half his 
							ship's armament on one bad roll of the die? I 
							wouldn't.   The bombardier ships are an 
							intriguing idea, and it's good that the Pirates got 
							one. But it's not a ship with any staying power. It 
							might become a race -- who will derelict her first, 
							the enemy's cannons or your own? Then consider all 
							the other Pirate ships you could get for 13 points, 
							starting with the 5-masted Black Swan. Would you 
							prefer the Draconum? I wouldn't.   Goldship rating: 2.3 / 5 Gun Ship rating: 2.6 / 5 Boarding rating: 2.1 / 5 Value for points: 2.5 / 5 |