Name: Draconum (Pirates)
Card: FS #013 (Rare)
Points: 13
Masts: 3
Cargo: 3
Moves: L
Guns : [3S] 3S,3S,3S
Hit %: 200 (S), 0 (L)
Ability: Bombardier. Eliminate one
of this ship’s masts when she rolls a
1 on any cannon roll.
The Pirates' Bombardier ship has a
negative ability that would make any admiral
hesitant to commit her to battle. Who would want a
ship that can shoot itself to bits? I wouldn't.
Her specs are all pretty average.
It's the bombardier cannon that changes everything.
You can declare it to be a double-range gun or a
Firepot gun, both of which can be loads of fun. But
on this ship, if that cannon rolls a 1, it jams AND
you lose a mast. Who would risk losing half his
ship's armament on one bad roll of the die? I
wouldn't.
The bombardier ships are an
intriguing idea, and it's good that the Pirates got
one. But it's not a ship with any staying power. It
might become a race -- who will derelict her first,
the enemy's cannons or your own? Then consider all
the other Pirate ships you could get for 13 points,
starting with the 5-masted Black Swan. Would you
prefer the Draconum? I wouldn't.
Goldship rating: 2.3 / 5
Gun Ship rating: 2.6 / 5
Boarding rating: 2.1 / 5
Value for points: 2.5 / 5
|