| Cadet-Captain Mike | Name: Sea Hag (Cursed) Card: FS #031 (Uncommon) Points: 15 Masts: 4 Cargo: 3 Moves: L Guns : 3S,3S,3S,3S Hit %: 200 (S), 0 (L) Ability: Schooner. If this ship 
							ends her turn in a fog bank, on her next turn she 
							can use her move action to move out of any other fog 
							bank in play.   If the Sea Hag had no ability and 
							cost 10-11 points, she'd be a fine value. The 
							question is, does her ability make her worth 15 
							points?   She's kind of an average ship, 
							with decent cannons and cargo a bit on the small 
							side. Like many Cursed ships, she's good at ramming 
							and boarding, so I'd just give her two crew (Captain 
							and Helmsman) and leave the third cargo space empty 
							so I could swipe something by boarding. She can 
							shoot her way out of a jam against most 2- and 
							3-masted fighting ships, and hold her own against 
							ships that are her own size. Her ability could let 
							her zip from one end of the gaming area to the other 
							in one turn, if there enough fog banks, and if they 
							are in the right places.  That's the problem; her usefulness 
							is almost totally dependent on the terrain on the 
							game board, which is unpredictable.   In our gaming group, we rarely use 
							terrain, so if I announced that I wanted to use fog 
							banks, the other players would immediately become 
							suspicious. If fog is normal in your gaming circles, 
							you might well find the Sea Hag darting from one fog 
							bank to another, ambushing enemy gold ships and 
							vanishing before an avenging gunship could get close 
							enough.  If that's the case, then add 0.5 
							to each of my ratings below. If fog isn't common in 
							your corner of the Caribbean, then this ship isn't a 
							good value, and that's that.   Goldship rating: 2.6 / 5 Gun Ship rating: 3.4 / 5 Boarding rating: 3.2 / 5 Value for points: 2.6 / 5 | 
                        
                          | Draco 
							Starcloud | Sea Hag 
 I'll say this about the Cursed, their ships often 
							get some of the most unique abilities in all of 
							Pirates. Too bad those unique abilities aren't 
							always worth the ridiculous cost that accompanies 
							them.
 
 The Sea Hag is no exception. It brings back that old 
							"fog bank teleporter" power the Mist Walker 
							introduced in Davy Jones' Curse. Great power to have 
							if there are a lot of fog banks in play, otherwise 
							it's just dead weight.
 
 Schooners are usually gold runners in my experience, 
							but the Sea Hag doesn't have the cargo space or the 
							speed to run gold. Her stats make me think of her as 
							an average fighter, but because of the Schooner mast 
							arrangement, she can never bring all of her guns to 
							hit a single target.
 
 Her guns are all 3S, so you need to get close to hit 
							anything.
 
 Her base move is an L, which is strike one against 
							gold running.
 
 She only has three cargo spaces, which is strike two 
							against gold running.
 
 The Sea Hag only needs two strikes to be out, 
							because she's not a great ship. She's an average 
							ship that costs as much as two ships of her quality. 
							It's that Fog Bank power, I tell you. She costs 15 
							points and I can't recommend using her with less 
							than three fog banks or a kindly Smokepot Specialist 
							present. If you wanted to try using some interesting 
							tactics with the Sea Hag, you could set up some 
							strategically-place Fog Banks on the board and then 
							use a Smokepot Specialist and a crew with a Reverse 
							Captain ability to give this boat an easy escape 
							route. Just an idea I had real quick.
 
 I give the Sea Hag a 1.5/5.
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