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Pirate Piece of the Day

Sea Hag

Sea Hag
 

Piece Ratings: 2.10

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 07.26.08

 
Cadet-Captain Mike

Name: Sea Hag (Cursed)

Card: FS #031 (Uncommon)

Points: 15

Masts: 4

Cargo: 3

Moves: L

Guns : 3S,3S,3S,3S

Hit %: 200 (S), 0 (L)

Ability: Schooner. If this ship ends her turn in a fog bank, on her next turn she can use her move action to move out of any other fog bank in play.

 

If the Sea Hag had no ability and cost 10-11 points, she'd be a fine value. The question is, does her ability make her worth 15 points?

 

She's kind of an average ship, with decent cannons and cargo a bit on the small side. Like many Cursed ships, she's good at ramming and boarding, so I'd just give her two crew (Captain and Helmsman) and leave the third cargo space empty so I could swipe something by boarding. She can shoot her way out of a jam against most 2- and 3-masted fighting ships, and hold her own against ships that are her own size. Her ability could let her zip from one end of the gaming area to the other in one turn, if there enough fog banks, and if they are in the right places.

That's the problem; her usefulness is almost totally dependent on the terrain on the game board, which is unpredictable.

 

In our gaming group, we rarely use terrain, so if I announced that I wanted to use fog banks, the other players would immediately become suspicious. If fog is normal in your gaming circles, you might well find the Sea Hag darting from one fog bank to another, ambushing enemy gold ships and vanishing before an avenging gunship could get close enough.

If that's the case, then add 0.5 to each of my ratings below. If fog isn't common in your corner of the Caribbean, then this ship isn't a good value, and that's that.

 

Goldship rating: 2.6 / 5

Gun Ship rating: 3.4 / 5

Boarding rating: 3.2 / 5

Value for points: 2.6 / 5

Draco Starcloud Sea Hag

I'll say this about the Cursed, their ships often get some of the most unique abilities in all of Pirates. Too bad those unique abilities aren't always worth the ridiculous cost that accompanies them.

The Sea Hag is no exception. It brings back that old "fog bank teleporter" power the Mist Walker introduced in Davy Jones' Curse. Great power to have if there are a lot of fog banks in play, otherwise it's just dead weight.

Schooners are usually gold runners in my experience, but the Sea Hag doesn't have the cargo space or the speed to run gold. Her stats make me think of her as an average fighter, but because of the Schooner mast arrangement, she can never bring all of her guns to hit a single target.

Her guns are all 3S, so you need to get close to hit anything.

Her base move is an L, which is strike one against gold running.

She only has three cargo spaces, which is strike two against gold running.

The Sea Hag only needs two strikes to be out, because she's not a great ship. She's an average ship that costs as much as two ships of her quality. It's that Fog Bank power, I tell you. She costs 15 points and I can't recommend using her with less than three fog banks or a kindly Smokepot Specialist present. If you wanted to try using some interesting tactics with the Sea Hag, you could set up some strategically-place Fog Banks on the board and then use a Smokepot Specialist and a crew with a Reverse Captain ability to give this boat an easy escape route. Just an idea I had real quick.

I give the Sea Hag a 1.5/5.

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