Masts: 4
Cargo: 4
Moves: S
Guns : 3S,3S,3S,3S
Hit %: 200 (S), 0 (L)
Ability: If this ship has a crew with the Captain
keyword, she gets +L to her base move.
Hmmm. How to use this ship most effectively? You can
use her for gold, since she has plenty of room for
treasure. Put the Captain on her and she gets S+L
speed, with three cargo free, plus the ability to
defend herself if attacked, or even to pick on enemy
gold ships who try to clean out an island first. Not
bad at all. 16 points sail-away cost is a bit steep
for a gold ship like this, though. Compare her to
the RV Neptune's Hoard and you'll see what I mean.
You can give her the Captain and use her for
fighting, but four average cannons aren't the best
way to win a shooting war. If that's your goal, in
addition to the Captain, you'd want Tabatha McWarren
and one of the other factions' world-hater crew, to
run her hit percentage up to 267%.
Try the OE Crimson Angel for your world-hater if
you've got her; for one more point, you get a SAT,
and now you've got a dangerous ship indeed.
You've also spent 24 points on her. You'd think the
Last Hope would be a better value, but with matching
abilities (Helmsman, McWarren, and a crew like
Jonathan Haraden for the Captain and SAT), you save
only one point and lose a cargo space.
Or you can put a Captain on her and use her for
boarding; four masts is good for winning boarding
actions. The DJC Sammy the Skull gives you the
Captain keyword and a +1 on boarding rolls, so he'd
be a better choice for crew. The sail-away cost
would be 19 points, which is reasonable for a good
rammer/boarder that can also fight well.
Bottom line: because this ship's role isn't clearly
defined, but her stats are pretty good, you can use
her any way you like. As long as she has some kind
of Captain on board! If not, leave her home.
Today's boat is one of those Special Edition 4-mast
boats that are usually pretty good at something. The
Hades' Realm is something of an exception.
Right away I'll say that no matter what, this boat
needs a captain. Her base move is a pitiful S, but a
captain adds +L to her move. A helmsman would be
good for making her into a speedy battle wagon. Her
cannons though are all very average, all four are
3S.
With four cargo spaces, you'd think this boat would
make a decent treasure ship, but that S speed means
if you want to be able to get to any treasure
quickly, you'll need a Captain or a Helmsman, and
they'll reduce the precious treasure space.
This boat is a very lame duck, but useful under the
proper circumstances. Circumstances aren't always
proper though. For thirteen points, you don't get
much.