Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.24.08
Cadet-Captain Mike
Name: Siren's Song (Pirates)
Card: RotF #032 (Uncommon)
Points: 12
Masts: 3
Cargo: 3
Moves: S+S
Guns : 2S, 3L, 2S
Hit %: 183 (S), 50 (L)
Ability: This ship can dock at an enemy home island
and load one treasure. If able, she must leave on
your next turn.
Behold, a home-island robber that actually has the
potential to rob a home island! You don't see many
of them; the vast majority are way too slow. Not
only that, but they tend to have too few masts to
survive the inevitable counter-attacks, and poor
guns to fight back with. The Siren's Song seems to
have it all.
Speed is reasonable, and her guns are quite good.
She'd make a good fighter, but she's a bit pricey
for that role alone. She's also too expensive to use
just for gold. I think her name is a clue -- she's
meant to draw the enemy in. Specifically, give her a
Captain and Helmsman and send her to somebody else's
home island. The enemy will probably reply with a
small fighter, and with rams from nearby gold ships.
She can devastate those ships with cannon fire, fill
her one remaining cargo space with a stolen coin,
and hot-foot it for home before the enemy's big
gunship can intervene. Then she can either leave the
Helmsman home and become a fighter, or leave the
Captain (or both
crew) home and become a gold ship.
I value flexibility in a ship almost as much as I
value speed. The Siren's Song has that versatility,
which sets her above the run-of-the-mill Pirate
ship.
Siren's Song, 12 points, Pirate
Masts: 3
Cargo: 3
Speed: S+S
Cannons: 2S 3L 2S
Abilities: This ship can dock at an enemy home
island and load one treasure. If able, she must
leave on your next turn.
Flavor Text:The captain of the Siren's Song
considers it good business to pay dock masters a
portion of the spoils when his crew pillages their
ports.
Hmm...I must have overlooked this ship when I was
going through the gallery. It's not too bad,
actually. Its speed could use a little improvement.
This is where a helmsman comes in. Of course, 2
spots left doesn't help too much. I would recommend
I think...Gentleman Jocard is the guy who takes up
no cargo space, and gives +1 cargo spaces. You will
probably want him on this ship. You may also want to
include a captain and possibly an SAT character, so
that you can move
S+S+S+S+S+S if you're lucky. And that's pretty fast
for an HI raider.
Of course, you'll only have one cargo spot left, and
this combination will cost a good amount. So it's up
to you. If this ship had at least 1 more cargo, it
would be very good. This is one of the better HI
raiders I have seen in a while, but unfortunately,
that's not saying too much. At least it's better
than the Belladonna...
The Siren's Song receives a 3/5 from me. It has
potential, but at what cost?