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Pirate Piece of the Day


Jules Arnaud (France) - 1.75


Lenoir (France) - 3.00

Crewfer-Twofer:
Jules Arnaud (France)
Lenoir (France)
 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.07.08

 
Cadet-Captain Mike Name: Jules Arnaud (France)
Card: RF #023 (Rare)
Points: 4
Ability: If a sea monster begins its move within L of this ship, it gets
+L to its base move.

This crew is no different from similar crew in other nations, like Jerky Johnson or El Pescador. Because the French have only one sea creature under their control, and that monster (the shark Carcharodon) isn't very good, Arnaud will be just about useless in a single-faction fleet. He might see more action if you mix your flags. But he has the same problems that those other crew have - he's overpriced, and the monster will quickly outrun him, so he can't use his ability more than once every 2-3 turns unless he's on a very fast ship.

A crew like Arnaud would make sense for the Cursed, who use lots of sea creatures. For the French, it doesn't add up. I can't recommend this crew.

Gold crew rating: 1 / 5
Gun crew rating: 1 / 5
Boarding rating: 2 / 5
Value for points: 2.5 / 5
= = = = = = = = = = = = = = =
Name: Lenoir (France)
Card: RF #024 (Rare)
Points: 4
Ability: Loyal:France, Parley. Once per turn, you can reroll any die roll you make for this ship; you must use the second die roll result.

Monsieur Lenoir used to be a canceller crew, a very useful talent for an aggressive French commander. Now he's more general-purpose. That's good for a ship, but not so good for a crew.

Parley lets him buy his way to safety by bribing an attacking ship. That means you need gold on board to use it, which in turn means you probably want him on a gold ship, or possibly a boarding ship. The reroll is most useful on a fighter, but a boarder can also put it to good use. So if you have a ship that's meant to board enemy gold ships and steal their gold, Lenoir would be a good fit. For a gold ship, a fighter, or a ship that will board to kill crew, you're paying for two talents but will likely use only one.

Lenoir needs to make up his mind how he wants to serve France. As he is, he's kind of schizophrenic. His point cost is fair, but you'll rarely get full value out of him.

Gold crew rating: 2.5 / 5
Gun crew rating: 3.3 / 5
Boarding rating: 3.7 / 5
Value for points: 3.0 / 5
Draco Jules Arnaud and Lenoir

Jules Arnaud is one of those interesting crew members who gives a +L to the move of any sea monster that begins its move with L of him whether it be friend or foe since the ability description doesn’t mention whether or not the monster has to be an ally of his. I never found this ability to be very useful though.

I give Jules Arnaud a 1/5.

Lenoir requires you to have another French crew or ship in your fleet in order to be used, but is that actually a problem? For four points, you can give a ship a reroll and Parley, which has a chance to protect a ship carrying gold from attack. The downside to Parley is if it is successful, you give your enemy money. Not a total loss since your ship has a better chance than before to recover the gold or it still has the gold. Lenoir is far from useless, but he’s best used aboard a fighter.

I give Jules Arnaud a 3/5.

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