Cadet-Captain Mike |
Name: USS Concordia (USA)
Card: FS #006 (Rare)
Points: 21
Masts: 5
Cargo: 4
Moves: L
Guns : 3S, 3S, 3S, 3S, 3S
Hit %: 250 (S), 0 (L)
Link : Montana Mays
Ability: This ship’s cannons can’t
be eliminated (masts still can be).
If derelict, she can’t shoot.
The USA didn't do too well in the
last few releases, in terms of big fighting ships.
This time around, they finally got something that
can fight.
Her cannons aren't the greatest,
but they don't stink, either. Her ability could make
her very nasty; the enemy can calculate and plan how
to take her down, but if he misses just one mast,
he'll get all five cannons shooting back at him. In
real life, this will probably turn the Concordia
into a fire magnet, because the enemy won't dare let
her survive. Thus, her life expectancy may be short,
which is a bad thing for a 21-point ship.
Her linked crew, the latest
version of Montana Mays, gives a move/shoot and crew
protection. That means both ship and crew are hard
to eliminate. With her high cost, you can afford to
put some good crew on the Concordia; in addition to
Mays, I'd add a Helmsman, Commander Albert Crenshaw
to give her cannons L range, one of the two American
world-haters, and an American Eternal crew to
protect the huge investment you've made in this ship
and her crew. That's about 40 points right there. If
that's too rich for you, stick with just a Captain,
Helmsman, and the Eternal crew.
USS Concordia is far from the best
five-masted ship the Americans have.
But, after so many releases with
no five-masters at all, it's good to get anything.
This ship is kind of expensive, but not as bad as
the infamous HMS Dreadnought with the same ability.
By all means, give her a try.
Goldship rating: 2.2 / 5
Gun Ship rating: 3.5 / 5
Boarding rating: 3.3 / 5
Value for points: 2.7 / 5
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