Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 10.07.08
Cadet-Captain Mike
Name: Sea Rat (Cursed)
Card: OE #015 (Common)
Points: 10
Masts: 2
Cargo: 5
Moves: L
Guns : 5S,5S
Hit %: 33 (S), 0 (L)
Ability: Junk. This ship may dock at an enemy home
island and load one treasure. If able, she must
leave on your next turn.
Compared to yesterday's ship, the Sea Rat is a much
better value. "Better value" - those are two words
that you don't associate with the Cursed very often.
She's cheaper than the Gilded Monkey and carries
more cargo. She also has much worse cannons, which
doesn't matter, and one fewer masts, which could
leave her vulnerable to counter-attack. She'll need
a Helmsman for sure, which runs her sail-away cost
up to 12 but leaves her with 4 cargo still free.
That price is low enough, and that cargo is high
enough, that the Sea Rat can probably earn her keep
as a gold ship, even if you never try to use her
ability. That's important; if the enemy doesn't let
you steal his treasures, you aren't stuck, but can
still use the ship effectively.
This little junk is one of the Cursed faction's
better gold ships. Her ability might come in handy
if she gets a chance to use it, but if not, she can
still earn her keep.