Cadet-Captain Mike |
Name: Hellfire (Cursed)
Card: DJ #011 (Uncommon)
Points: 12
Masts: 4
Cargo: 2
Moves: L
Guns : 3L,3L,3L,4L
Hit %: 183 (S), 183 (L)
Ability: This ship gets +1 to her cannon rolls
against any non-Cursed ship.
When you look at Cursed ships, you'll usually find
that either the cannons stink or the price is too
high, or both. I think I found an exception here.
The Hellfire carries three fair cannons and one poor
one, which means she fires three good ones and one
fair one against most opponents, at a 250% hit rate.
Her small cargo, and the paucity of Cursed combo
crew, means that a Captain and a Helmsman is about
the best she can do, unless you'd rather captain her
with the DJC Sammy the Skull, who adds a boarding
bonus.
The small cargo means that fighting, and the
occasional board to slay enemy crew, is the
Hellfire's best role. With her cannon bonus, she's
quite good at it, and you won't pay through the nose
to get her. She ought to be a popular choice among
Cursed admirals.
Goldship rating: 2.1 / 5
Gun Ship rating: 3.5 / 5
Boarding rating: 2.7 / 5
Value for points: 3.1 / 5 |
Draco
Starcloud |
Hellfire
Like most other Cursed four-mast ships, the Hellfire
is a good fighting ship. She's already a good
fighter with three 3L cannons and a 4L cannon, and
her cannons become great against non-Cursed ships.
Like yesterday's ship, the Hellfire only has two
cargo spaces and a base move of "L".
The Hellfire's a good gunboat, but she has a
weakness to boats with L-range immunity. Again a
captain and a helmsman are all you'll need, but with
a four-mast ship you could put some named crew
aboard.
I give the Hellfire a 4/5. |