Pirates Home Page
Message Board
News
Pojo's Books
Card Game
Card of the Day
Pirates Cove - WildWill
Chaos Reaper
CCG Strategies
Top 10 Lists
Fan Customs
Contact Us
IntelliTXT
Magic
DBZ
Pokemon
Pirates
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pirate
Piece of the Day
|
|
Tabatha McWarren
DJ #28
Piece Ratings:
3.00
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.26.07 |
|
|
Tabitha McWarren
FS# 131
Piece Ratings:
2.50
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.26.07 |
Cadet-Captain Mike |
Name: Tabatha McWarren (Cursed)
Card: DJ #028 (Common)
Points: 3
Ability: Crew of any nationality may use their
abilities on this ship.
Even after four releases, the Cursed are still low
on useful crew. I could give a lengthy list of the
crew types that most other factions get and the
Cursed don't. But I'll make it short: use a crew
like Tabatha (or the OE Cavendish, with the same
ability), and you can use any of them.
Three points is the going rate for this ability, so
the cost is fair.
You'll normally want her on a big ship that can use
multiple crew.
Exactly how you use her is up to you; there are way
too many possibilities to even scratch the surface
in a quick review. But if your tactics require a
crew that the Cursed don't have, and you can spend
the three points on Tabatha, your problems are
solved.
Gold crew rating: 1.7 / 5
Gun crew rating: 3.5 / 5
Boarding rating: 3.1 / 5
Value for points: 3.0 / 5
= = = = = = = = = = = = = = =
Name: Tabitha McWarren (Cursed)
Card: FS #131 (Super Rare)
Points: 6
Ability: Loyal:Cursed. Give this ship a move action
but do not move her.
Instead, roll a d6. On a result of 5 or 6, move an
enemy ship L in any direction.
The ability to possess another ship for a turn can
be way too much fun, even if it's just in a limited
way. You can ram one enemy ship into another, throw
it onto a Reef, pull it into cannon range, push it
away from a treasure island it was about to explore,
or just bump it away from your own gold ships.
The drawbacks to this are that (a) it costs one of
your ships an action, and (b) it only works one time
out of three. If I was going to use McWarren, I'd
put her on the Fiddler's Green, whose reroll ability
could let me move enemy ships about half the time.
The Green would still have three cargo free and S+S
speed, so she'd be a decent gold ship, with Tabitha
along for the ride.
Alternately, I could put her on the Nightmare, a
ship that's not going anywhere in a hurry anyway, so
losing a few moves won't be the death of you. It's
just a question of whether the point cost of ship
and crew are worth it to you. I wouldn't do it all
the time, just often enough to keep the enemy on his
toes. It would definitely be worth a try at least
once.
Gold crew rating: 1.3 / 5
Gun crew rating: 3.0 / 5
Boarding rating: 3.2 / 5
Value for points: 2.5 / 5 |
|