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Pirate Piece of the Day

Knight’s Errant

Knights Errant (Cursed)
 

Piece Ratings: 2.20

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 09.09.08

 
Cadet-Captain Mike

Name: Knight's Errant (Cursed)

Card: FS #058 (Common)

Points: 17

Masts: 3

Cargo: 3

Moves: S

Guns : 4S,4L,4S

Hit %: 100 (S), 33 (L)

Ability: Galley, Ghost Ship. This ship gets +1 to her cannon rolls against Pirate ships.

 

When I review a ship, my first question is, "What is this ship good for?" Some are obviously meant for fighting or gold; others are average, and can do anything if they get the right crew. And then there are those sad ships, like this one, that aren't good for much of anything.

 

The Knight's Errant has three strikes against her -- high cost, bad cannons, and awful speed. Her cargo is average, and her mixed bag of abilities don't add up to much. Ghost Ship is usually a gold-ship ability, but with S speed, she can't even sail all the way through an island. Galley is about boarding, but her speed works against her there as well; you can't board a ship if you can't catch up to it. The bonus against Pirates is nice, but it just turns her bad cannons into average cannons. And all this costs you more than the Nightmare (a much better ghost ship) or the Divine Dragon (a much better fighter).

 

My rating system isn't as prejudiced against S-move ships as it used to be. But the Knight's Errant still comes up below average in every measurement. I'm not going to bother suggesting any crew for this ship, because its best role is to stay out of the game. No matter what you want a ship to do, you'll find plenty of ships that can do it better than this one.

 

Goldship rating: 2.0 / 5

Gun Ship rating: 2.4 / 5

Boarding rating: 2.5 / 5

Value for points: 2.2 / 5


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