Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - August xx, 2009
Cadet-Captain Mike
Name: Corcoran (Mercenaries)
Card: MI #200 (Limited Edition)
Points: 10
Masts: 2
Cargo: 3
Moves: S+L
Guns : 4S,4S
Hit %: 67 (S), 0 (L)
Ability: Mercenary. This ship can shoot at submerged
submarines within S of her.
S+L Speed Week begins with the Corcoran, a two-masted,
limited-edition
mercenary ship.
She can fill several roles, which is always a plus
in my book. With fine
speed and reasonable cargo, she can run gold. Fat
lot of good it does
her, though, unless you use a non-Merc ship to
transfer that gold to,
since Mercs can't dock at a home island. She also
can take potshots at
submerged submarines, something no other Merc ship
(aside from sea
monsters) can do. Fat lot of good that does her,
too, with those dismal
4-rank cannons. And who, aside from the Mercs, uses
submarines anyway?
Pirates, Cursed, and (mostly) the Americans, that's
who. If you think
you might face the USS Lamon or USS Mercury, put Luc
Savard on this ship
and gain his +1 against the USA, and a move/shoot as
well, for ...
sixteen points? Kind of steep. The French can do the
same thing, only
better (Le Rocher Noir with a Captain goes for only
14 points and has a
third 3S cannon), as can the Spanish (El Relampago
with Captain and
Helmsman costs 17 and adds a 2S cannon).
If you're looking for a fast mercenary for some
reason, the Corcoran
isn't a bad choice; they have nothing that can catch
her for less than
12 points, except for the Bosun's Bane with only one
cargo. She's a fair
value for the points. The question is, can you find
something useful for
her to do?