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Pirate Piece of the Day

Shaihulud

Piece Ratings: 3.40

Ratings are based on a 1 to 5 scale

Date Reviewed - December
18, 2009

 
Cadet-Captain Mike

Name: Shaihulud (Mercenaries)
Card: MI #135 (Super Rare)
Points: 13
Masts: 4
Cargo: 0
Moves: S+L
Guns : 2L,2S,2S,2S
Hit %: 267 (S), 67 (L)
Ability: Sea Monster. This sea monster can attack submerged submarines.

This sea serpent, unlike the other ships we reviewed this week, doesn't have a cargo of 6. What it does have is the potential to utterly ruin an enemy's submarine war.

This beastie has good cannons, high speed, and a reasonable point cost, which are all rarities for sea creatures. But while most sea monsters do their best work against gold ships and small fighters, Shaihulud's natural prey is submerged subs. It is faster than any of them, and has the ability to "shoot" them under water. Such a sub can't shoot back, ram, or run away. The sub's only hope is to surface and hope a friendly fighter is nearby, preferably a canceller or one that can also shoot submerged ships. If the enemy doesn't bring a sub to the battle, you still have the power to prey on the gold ships and the small fighters.

Shaihulud got its name from the huge sandworms of Frank Herbert's "Dune"
novels. This one is no desert dweller, but it is certainly a maker of death. If you expect to face an enemy submarine, I can think of no better reply than this sea monster.

Goldship rating: 1.0 / 5
Gun Ship rating: 3.7 / 5
Boarding rating: 3.2 / 5
Value for points: 3.4 / 5


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