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Pirate Piece of the Day

St. George

Piece Ratings: 2.9

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed -
July 15, 2009

 
Cadet-Captain Mike Name: St. George (England)
Card: BC #054 (Rare)
Points: 10
Masts: 1
Cargo: 1
Moves: S+S+S
Guns : 4L
Hit %: 33 (S), 33 (L)
Ability: Galley. This ship cannot be shot at by ships within S of her.

I'm not sure how a saint who slew dragons became the namesake of a one-masted galley; you'd think England would have given his name to something bigger. The St. George probably won't slay any sea dragons, but she does have her virtues.

Her cargo is not one of them, however. This badly limits her usefulness as a gold ship. It also holds her back as a fighter; she can carry only one crew, which means she can't carry both a Captain and a Musketeer, which is my usual recommendation for one-masted fighters with poor cannons. As a galley, she can't hurt anything by ramming, and one-masted ships don't win boarding actions very often. So what can you do with her?

You have three broad choices, and they all hinge on her having the most obnoxious defensive ability in the game. She can run gold, one coin at a time, trusting in her speed and her ability to keep her out of trouble.
Or she can carry a Captain crew and look for trouble, trusting in her speed to find that trouble and her ability to save her from any enemy who is rude enough to shoot back. If you have the points, you could use a crew like Hermione Gold (MI) or Admiral Norrington (PC), who give the move/shoot and a +1 on cannon rolls against non-English ships. That adds up to 17 points, and 17 points can buy a lot more fighting power than one mast with a 50% chance of hitting (like HMS Apollo [RF201] with a Captain). But if your battle plan requires a ship that can avoid being shot just by staying close to the enemy, this might be the way to do it.

Your third choice is to put Commodore Temple (SM) on her and use him to snatch a derelict home, then use her blazing speed to return to the battle scene and swipe another one. Here again, her speed and her ability should keep her out of trouble. If the battle went badly, she can snatch away your own derelict and bring her home for repairs. In any case, the St. George isn't a magnificent fighter or a stunning gold ship. She's a special-purpose ship that has to use her ability and speed for all they're worth. Stay focused on that, and she could do some good things for you.

Goldship rating: 3.3 / 5
Gun Ship rating: 2.0 / 5
Boarding rating: 2.5 / 5
Value for points: 3.8 / 5
Draco
Starcloud
St. George

Remember how I said that S+S+S speed is ALMOST a sure sign that you should use a ship? The St. George has the S+S+S speed, but that's one of her two good traits.

Powers: The St. George's other good skill is that she can't be shot at by ships within "S" of her, so she can get in close to huge gunboats and survive...as long as they don't ram her. She also has the Galley keyword, so she'll never be derelict.

Cargo Space: A mere one space. Hope you find a high-point treasure, 'cause that's all this space is good for.

Masts: A single 4L means that you'd have to put a World Hater aboard to make her a viable combatant, which her power suggests is what she's good at.

Base Move: Again, S+S+S. She can move quickly at all times.

Point Value: I have trouble justifying the 10 point price tag.

The St. George has good traits, but nothing that complements another to give the St. George a role. The best I can think of is to pack her with an explorer and send her to wild islands ahead of your other gold ships.

I give the St. George a 2/5.
 

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