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Pirate Piece of the Day

Peacock (USA)
RV #085

Piece Ratings: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed -
July 17, 2009

 
Cadet-Captain Mike Name: Peacock (USA)
Card: RV #085 (Common)
Points: 9
Masts: 2
Cargo: 2
Moves: S+S+S
Guns : 2S,3S
Hit %: 117 (S), 0 (L)
Ability: Schooner. This ship cannot be pinned.

I've had the Peacock in my collection for years, but I've never used her. I'm not sure why; maybe I get distracted by the Americans'
excellent four- and five-masted warriors. But this is a good small warrior with a lot of potential.

With two good cannons and high speed, she'll make a good back-up fighter that can get to the action in a hurry. With her speed and her ability, she can catch small enemy gold ships, ram and board them, and then run away with whatever she stole. She can even serve as a gold ship. Yes, two cargo is pretty scanty for gold, but the Americans have so few gold runners that they sometimes have to take what they can get. In this case, you get maxed-out speed for a single-digit price tag, which isn't bad at all. It's a hair faster than the Rattlesnake with a Helmsman, but that combo costs two points less and has four cargo free.

So unless you don't have the Rattlesnake (and I think everybody does), you're better off using the Peacock aggressively, either as a small gunner or as a harasser of enemy gold runners.

Goldship rating: 3.9 / 5
Gun Ship rating: 2.9 / 5
Boarding rating: 3.0 / 5
Value for points: 4.0 / 5
Draco
Starcloud
Peacock

If this ship weren't a Schooner, I would say for sure that it would be a better fighter than a gold runner, but it's an old-style Schooner with the masts that block each other.

Powers: In addition to the Schooner keyword, the Peacock cannot be pinned. This power combo is great if you plan to do a lot of ramming, but the Peacock is a 2-mast boat; there's not a lot of boats it should be ramming.

Cargo Space: 2 spaces is good for a fighting ship, bad for a gold runner. Peacock can move quickly enough to make gold running viable though.

Masts: The Peacock has two 2S guns, which is why I almost consider her to be a good fighter, but they're old Schooner masts and block each other from shooting to one side.

Base Move: S+S+S, same as the rest of the week.

Point Value: There's not a lot going for the Peacock to justify the nine point price tag. She can kind of gold run and kind of fight, but isn't more than average at either.

I give Peacock a 2/5.

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