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Date Reviewed -
July 20, 2009
Cadet-Captain Mike
Name: False Treasure (Event)
Card: SC #070b (Common)
Points: 10
Ability: Reveal this event at the beginning of one
of your turn: Choose an enemy ship and remove from
the game any treasure coins printed with a gold
value on that ship. Remove False Treasure from the
game.
Our card-of-the-day choosers picked a different
theme for this week; we're looking, not at ships or
crew, but at Events. In case you're new to the game,
Events were cards you bought with points and could
use only once. They appeared in only two releases,
Revolution and South China Seas. Today's example,
False Treasure, is by far the most expensive of the
lot.
To be sure, it's a powerful event. It takes all the
gold away from a ship, and if you pick your victim
wisely, it could cut the legs out from under
someone's gold strategy. The key is to hit a ship
that's carrying a ton of gold; otherwise, there's no
way you'll get your money's worth from the sky-high
ten-point cost of the event. Any fully-loaded ship
with six or more cargo will make a ripe target for
False Treasure. If your enemy doesn't play a gold
game, or uses a swarm fleet where none of his ships
has a big cargo capacity, you've wasted your ten
points.
Picking the right victim is the key to using any
Event well, especially this one. If the enemy uses
the Santa Isabel, Darkhawk II, Frontier, or other
capacious ship, you might get the chance to totally
ruin his day.
This Event is horribly expensive for a one-shot
deal, and it only works well if the enemy sets up
his/her fleet properly for it. So unless your enemy
is totally predictable on ship choices, it's a guess
whether you should use it or not.