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Pirate Piece of the Day

Mermaid

Piece Ratings: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed -
July 22, 2009

 
Cadet-Captain Mike Name: Mermaids (Event)
Card: RV #063b (Common)
Points: 3
Ability: Reveal this event at the beginning of one of your turns and place its token on a non-docked enemy ship. That ship may not be given an action for a number of turns equal to the number of crew on her when Mermaids was revealed. After those turns have elapsed, remove Mermaids from the game.

Mermaids was one of the most popular Events. It's the final answer to a big gunship filled with belligerent crew. In fact, it might be too powerful.

This event paralyzes a ship so it can't move or shoot (or do anything else), and the more crew on board, the longer she's frozen in place.
This could allow you to destroy a hugely powerful warship over the course of several turns, without giving it a chance to fire a shot in self-defense. Even a ten-masted junk won't last long if it can't fight back or run away. For the price of a Musketeer, this is insanely powerful. I've heard of gaming groups where Mermaids isn't allowed except under special circumstances, because a medium-sized fighter and a 3-point Event can trash anything in sight.

Mermaids can also be used defensively, to stop a pursuer in its tracks while your damaged ship makes its getaway. I suppose you could use it to stop a gold ship before it can clean out a wealthy wild island, assuming the gold ship had crew on board. For those purposes, it's a fine value.
Its ability to take out the biggest and baddest, though, makes me want to call it "broken." If you don't care about that, then by all means, spend the three points and prepare to ruin your enemy's day.

Power: 5.0 / 5
Value for points: 5.0 / 5
Draco
Starcloud
Mermaids

Mermaids is the perfect weapon for defeating a crew-laden ship. The ship will not be able to make actions for as many turns as it has crew, giving you at least one turn to move your own gunships into range to pound it or board it and eliminate the crew more quickly. It is useless against ships that don't have crew though and since you can only use it once, you may need to decide if the enemy ship's crew is worth immobilizing.

I give Mermaids a 3/5.

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