Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed -
July 29, 2009
Cadet-Captain Mike
Name: USS Plymouth Rock (USA)
Card: OE #095 (Rare)
Points: 8
Masts: 1
Cargo: 2
Moves: L
Guns : 3S
Hit %: 50 (S), 0 (L)
Ability: If this ship isn't assigned a Helmsman
crew, roll a d6 after she resolves a move action. On
a result of 4–6, this ship can move L.
The Plymouth Rock is a typical example of what
WizKids called an American gold ship -- a ship
that's almost good, but...
Two cargo isn't much for a gold ship, but it can be
enough if that gold ship is fast, so she can fill
those two cargo spaces several times during a game.
This ship's base move of L doesn't qualify. Her
ability will give her an L+L about half the time,
which gives her an average speed that's a little
more than S+S. If you desperately need more speed
out of her, you could give her an Oarsman, then add
Wayne Nolan (who links to any USA crew) for a reroll
on that L-move roll. This would keep her small cargo
holds free and add only 1 to her cost, at the risk
of giving the enemy a 5-point ransom if he captures
the ship. Compare this to the Carolina with a
Helmsman, which costs 9 points, has one more cargo
free, has an average speed of S+S+S, and is three
times as hard to sink. Who wouldn't take the
Carolina?
Forget fighting or boarding with her; the USA has
other 8-point ships that are far better in battle
(USS Quigley, USS Montezuma, and the excellent USS
Maryland come to mind), and the Lady Washington
makes a much better boarder. Eight points for two
cargo is kind of steep. But it may be the best an
American admiral can do if he's got gold and speed
on the brain.