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Pirate Piece of the Day

Delusion (Cursed)
RF #LE01
 

Piece Ratings: 2.67

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 06.23.09

 
Cadet-Captain Mike Name: Delusion (Cursed)
Card: RF #LE01 (Special Edition)
Points: 35
Masts: 10
Cargo: 7
Moves: L
Guns : 4S,4S,3L,3L,3L,4L,4L,3S,3S,3S
Hit %: 433 (S), 217 (L)
Link : Fitzgerald
Ability: Eternal, Filching Gold, Ghost Ship, Junk, Unholy Light

Ten-masted junks are in a league of their own. Twice the size of the biggest "normal" ships in most factions, and even dwarfing the 6-masted junks available to a select few fleets, it's hard to compare them fairly to other ships. So I'll look at this one without comparing her to others.

The Delusion was available only in a RF "Plunder Pack," and she holds the dubious title of being the most expensive ship in the game. 35 points buys you a lot, though: seven cargo, ten fair-to-middling cannons, and five abilities of varying quality. With a Helmsman on board to speed her up, she becomes a superb (but expensive) gold ship. Add a Captain, and she's a magnificent (but costly) fighter. That same Helmsman lets her catch and ram other ships, and she's an awesome (but
pricey) boarding ship. The Ghost Ship keyword means she'll never get towed home by an enemy, and the Eternal keyword means that sinking her is a lost cause. Yes, the Delusion can do it all.

She'd better be able to do it all, for that price. Add her linked crew, Fitzgerald, who makes her even nastier at boarding, and that takes care of your 40 points in a basic game (or spend the 5 points on the Helmsman and Captain instead). She's obviously meant for larger-than-standard battles where players can spend points like a drunken buccaneer spends doubloons. All her many attributes pale in comparison to that sky-high point cost. And if the enemy hits her with a Canceller, she's just a big, expensive target.

This is a ship somewhat akin to a Star Destroyer in the Star Wars universe -- it's so big and powerful, it can achieve as much by intimidation as by actually doing anything. Using her in battle is a kind of conspicuous consumption; you're saying, "I'm using her just because I can." But her cost means you're putting all your eggs in one basket, which usually isn't the way to win at Pirates. By all means use her at least once, if only to scare the willies out of your opponents and make them worry about when you might do it again. But if you can't afford some support fighters and smaller gold ships to help her out, she'll never win a battle all by herself.

Goldship rating: 4.8 / 5
Gun Ship rating: 5.0 / 5
Boarding rating: 5.0 / 5
Value for points: 1.9 / 5
Matthew

Ship Name: Delusion

Faction Affiliation: The Cursed

Rarity: Special Edition

Point Value: 35 Points

Masts: 10

Cannons:  3L-3L-3L-4L-4L-4S-4S-3S-3S-3S

Speed: L

Cargo Space: 7

Link: Fitzgerald

Ability: Eternal. Filching Gold. Ghost Ship. Junk. Unholy Light.

 

            The Delusion was the only ten-masted ship I had ever received, and she is rather unique compared to the other 10-masted ships issued. She is only available in Plunder Packs and glows in the dark, and her rather unique texture can be attributed to the chemicals that make her fluoresce in the dark. Most of the abilities of this ship are not listed in the typical instructions manual, but they can be found on the tiny flap that comes with the sealed Delusion. However, she does have quite a few cons. For starters, she’s a whopping 35 points, and she’s not very decent at fighting aside from blasting a large hole in several ships. Even though 7 cargo spaces is a lot, the ships Pandora and Dark Hawk II both have equal or greater cargo spaces than this ship. Plus, they are cheaper and a lot more efficient than this ship. In a large Deathmatch, this ship is above-average, for she can cram a large quantity of crew such as El Phantasma (OE), El Phantasma (DJC), Helmsman, Oarsman, Cannoneer, Davy Jones (DJC), and 2 more oarsmen. For 70 points, you get a ship with 3L’s and 2S cannons, and that’s always a plus in my book. Alternatively, if you don’t have the cheaper ships with this large of a cargo space, then this ship can be used as a treasure ship with her terrifying abilities (you need the sheet to remember all of these) as a gold runner (steal treasure from any ship you touch, reveal all cargo within L of this ship), and for sure any ship that comes across her is doomed. The last notable feature of this ship is her Eternal ability, which means that this ship is invincible unless sunk by being canceled or towed and then scuttled. The Delusion will always have a  impression in my mind, and I hope the same remains for all.

 

            Fighting Ship: 4/5

            Gold Ship: 3.96/5

            Boarding Ship: 5/5

            Raiding Ship: 3/5

            Point Efficiency: 3/5

            Guerilla Efficiency: 2/5

            Speed Efficiency: 3/5

            Average: 3.45/5

Draco
Starcloud
Delusion

Ooooh....it's the glow-in-the-dark 10-mast Junk from Rise of the Fiends! But is this Junk all bark and no bite? She's got a lot of keywords to help her out but most of them are oriented towards boarding enemies, which will be utterly unable to resist this behemoth unless the enemy is a 10-mast Junk as well or the Delusion is injured.

Powers: I needed a new section just to talk about Keywords. Delusion has the "Eternal" keyword, so your investment will never be lost except to ability cancellers. She also has, obviously, the "Junk" keyword. She's got the "Ghost Ship" keyword that will let her move through islands to catch boats to board. "Unholy Light" allows you to look at the treasure on every boat and island with "L" of the Delusion after it moves, allowing you to pick the best prey or to see if an island is worth stopping at. "Filching Gold" lets you have a single gold from any ships Delusion is touching, which is fine if you decide to kill a crew with your boarding party or don't use linked crew Fitzgerald, who lets you take as much gold as you can hold from your boarding victim. What she lacks that some of the other Junks had is an ability to make crew not take up cargo spaces.

Cargo Space: 7 spaces is about what you'd expect a Junk to have.

Masts: 10 masts with three 3S, three 3L, two 4S, and two 4L cannons. While almost half her guns only have 33% accuracy, the rest of the guns are still good enough to warrant a captain if you decide shooting will be her duty.

Base Move: L is what you'd expect from a fighter. A Helmsman is almost necessary if you want to board enemies, even if he does take away a spot for gold.

Point Value: At 35 points, the Delusion is the most expensive 10-mast Junk of them all and the thing she's best at is boarding. Her speed's tied for the best of 10-mast Junks but her guns are also the worst, having more 4s than any other 10-mast Junk. Delusion can still serve as a gunboat, but you can get a lot of smaller gunboats with captains for the same price as Delusion and 35 points is a lot for a giant boarder.

I give the Delusion a 2.5/5.

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