This is England's only ghost ship. Her name recalls
the epic Sherlock Holmes tale, "The Hound of the
Baskervilles." Too bad this ship doesn't have much
about her that's epic.
Speed, cannons, cargo... all are very average, and
that's doubly disappointing when you consider her
point cost. She doesn't have the stats to be a good
gold ship, or a good fighter, or a good boarder.
When you consider that 15 points could buy you a
very good gold ship and boarder like HMS Durham, or
an amazing fighter like HMS Grand Temple, it's hard
to see the Moor Hound as good for much of anything.
If you're an English admiral who needs a ghost ship
for some special tactic, then it's this ship or
nothing. If that doesn't sound like much of a
recommendation, it isn't meant to be. The Moor Hound
isn't horrible, but for fifteen points, she ought to
be a lot better.
If yesterday’s ship received a 3.5/5 for playability
and collectability, then this ship shouldn’t receive
much higher marks. In fact, it should receive lower
marks. I do not know what was with Wizkids when they
issued the point cost for Tournament ships because
this ship is a rip-off for a 15 point ship. You can
get the HMS Goliath with a helmsman for the
price of this ship. Plus, the Goliath will be faster
and better cargo space then this ship. Can you even
call this ship a treasure ship? The ship has two
cargo spaces, and that will not do if you plan on
having a large ship like the Rattlesnake.
Even the Rattlesnake, with her negative ability, is
better than this ship. If you consider this ship to
be a great ship, then either you are a collector or
you enjoy ghost ships, and neither are likable if
they are on the Moor Hound.
Gunship? Yes; 3/5
Gold ship? No; 2/5
Boarding Ship? No; 2/5
Raiding Ship? No; 2/5
Speed Efficient? No; 2/5
Point Efficient? No; 1/5
Average: 2/5
Draco
Starcloud
Moor Hound
Another Limited Edition, non-Cursed Ghost Ship, the
Moor Hound belongs to England.
Powers: Like yesterday's ship, she only has the
Ghost Ship keyword.
Cargo Space: Also like yesterday's ship, only two
spaces. These spaces you might actually want to fill
with crew though.
Masts: Two masts with one 3L and one 3S gun aren't
bad. They warrant a captain if you use her as a
fighter.
Base Move: A good S+S works alright with "Ghost
Ship."
Point Value: Not the greatest bargain at 15 points
considering she's only got two masts. She'd make a
decent interceptor though if you wanted to pay 20 or
so points for a two-masted boat.