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Pirate Piece of the Day

HMS Greyhound #033 Pirates of the Revolution Pocketmodel

HMS Greyhound
 

Piece Ratings: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 06.30.09

 
Cadet-Captain Mike Name: HMS Greyhound (England)
Card: RV #033 (Rare)
Points: 7
Masts: 1
Cargo: 1
Moves: L+L
Guns : 2S
Hit %: 67 (S), 0 (L)
Ability: Schooner. Forts cannot hit this ship.

Here's another speedy little gold runner with a defensive ability.
Compared to yesterday's ship, the Pasha's Delight, HMS Greyhound has slightly worse guns and an ability that's a lot less likely to be useful. On the plus side, she's two points cheaper. That's good news for English admirals who might have a few points left over from building their battle fleet and want a small gold ship to keep them in the game.
If perchance your enemy does erect a fort, this one-master can completely ignore it; or, if that fort has no ships nearby to protect it, you can stop for a few turns and do what damage you can. With help from another ship, you could even wreck the fort and then steal the best coin that paid for it. Of course, the same seven points could buy a different hound, HMS Hound, a Common with a hair less speed and quadruple the cargo.

For the most part, HMS Greyhound is meant for running gold, and with
L+L, I do mean running. She can't take any damage, so send her to the
most remote wild islands where enemy fighters don't prowl. England isn't known for her gold ships, but if you plan to win by fighting, but want some gold just in case, this little sloop is cheap enough and fast enough to do the job.

Goldship rating: 3.5 / 5
Gun Ship rating: 2.4 / 5
Boarding rating: 2.2 / 5
Value for points: 4.1 / 5
Jesus Z. Ship Name: HMS Greyhound
Set/Faction: Revolutions
Number: 033
Ship Type: Schooner
Points: 7
Cannons: 2S
Speed: L+L
Mast: 1
Cargo Space: 1

Abilities: Schooner, Forts can not hit this ship.

Here is an interesting that requires some thinking on how to use it. For 7 points, you have a very fast 1 mast schooner that has an ability not to be hit by an enemy fort. Normally, this ship’s primary usage is to help counteract the opponents use of forts, but this ship may have other uses as well. For one, with it’s high speed, this ship can be used with SCS James Cook (super explorer ability) to go wild exploring islands for your other ships. With a 2 rank cannon, this ship could be uses as a back up fighter that could help finish off an enemy ship that is down to it’s last mast, though you must get within S to fire it. In most cases, this ship may be used as a simple gold ship. Even though with one cargo space, this ships very fast speed pretty much allows it to pick up a coin quickly and bring it back to the home island a very few turns. In the end, it would depend on how one would be able use this inexpensive ship for maximum effect for one’s English fleet.

Rating: 3.8/5
Matthew

Ship Name: HMS Greyhound
Card Number: 033

Faction Affiliation: England/Great Britain

Set Affiliation: Pirates of the Revolution

Rarity: Rare

Point Value: 7

Cargo Space: 1

Base Move: L+L

Cannons: 2S

Ability: Schooner. Forts cannot hit this ship.

 

            What always irritates me is the fact that Wizkids didn’t have the consideration to properly designate all of the other countries that fought under the banner of Great Britain-they merely categorized them all under “England”. At least in Pirates of the Revolution, they made up for it with decent ships for the British. This little ship in my opinion is almost comparable to the HMS Europa in the Pirates of the Spanish set with its greatness and capabilities. This ship is in the “Excellent Spot” for 1 and 2-Masted Ships, and this ship is no doubt a must for any British collector. She’s seven points, a fair deal for a ship with a 2S cannon and great speed. What is rather disappointing is the fact that this ship and the fleet she is in will definitely require a Cargo Master to give this ship an extra cargo space. Without the Cargo Master, this ship will be nearly useless in collecting gold. She’s preferable as a reconnaissance ship than as ships which will get blown to pieces by any intact fort, although that will be rather rare since Wizkids provided the players who use the Pirates of the Cursed Seas packs with switchblades, scorpions, bombardiers, and such. For a cheap 10-point treasure scout she packs quite a punch, being able to move 2L before packing a good punch into an enemy’s side. Or to make a rather expensive convoy escort, add the MI Hermione Gold to give a better shooting range against any non-British ship. In truth, under normal circumstances this ship is a good ship, but all I can say is if you are betting your dice that this ship can beat a SM Harbinger without even trying.

 

            Gunship? Yes; 4/5

            Scout Ship? Yes; 5/5

            Guerilla Ship? Yes; 3/5

            Treasure Ship? No; 1/5

            Boarding Ship? No; 1/5

            Raiding Ship? Nah; 2/5

            Speed Efficient? Yes; 5/5

            Point Efficient? Yes; 4/5

            Average: 3.13/5

Draco
Starcloud
HMS Greyhound

I'm not an expert on boats, but aren't schooners supposed to have at least two masts? Tjos ship only has one mast.

Powers: When the Revolution set was released, HMS Greyhound's immunity to forts would seem like a great skill to have. Nowadays, it's almost worthless. This ship also has the Schooner keyword for some reason, which is a little more useful these days.

Cargo Space: One cargo space is still bad.

Masts: HMS Greyhound only has one mast, but the 2S gun is good if you like sending one-mast boats into battle.

Base Move: L+L is a great base move to have. It's just too bad it's wasted on a ship that can't do much with it.

Point Value: The only thing keeping me from scoring the HMS Greyhound higher than Pasha's Delight is that the Delight has a better immunity. You're only paying 7 points for the Greyhound, but you're still not getting a lot of value.

I give the HMS Greyhound a 1.5/5.

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