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Date Reviewed - 05.xx.09
Cadet-Captain Mike
Name: Cutlass (Pirates)
Card: OE #212 (Limited Edition)
Points: 8
Masts: 1
Cargo: 2
Moves: S+S
Guns : 3S
Hit %: 50 (S), 0 (L)
Ability: Turtle Ship. This ship gets +1 to her
boarding rolls.
The original
Cutlass was a fast 2-masted schooner from the
Revolution release, with good cannons and a bonus
against forts. This one is a turtle ship with lower
speed, fewer and worse cannons, smaller cargo, and
an ability that you're even less likely to use. At
least her point cost stayed the same.
A boarding bonus works well on medium-sized and
large ships, which can usually find something
smaller than themselves to board and rob. A one-masted
ship can't do that. Okay, you can pick on enemy
one-masters and have an advantage, but that's of
limited benefit. You require a Helmsman to catch
those speedy one-masters, so you can win only one
boarding action before your holds are full and you
have to go home. And if the enemy rams you back,
you're probably toast. This ship doesn't have the
speed or cargo for gold running, and she doesn't
have the guns for fighting, so I'm not quite sure
what she's good for.
When you consider what eight points could buy you
from a Pirate shipyard (the Royal James, Bonnie Liz,
and Shamrock are all excellent ships), then it's
hard to recommend this Cutlass. Even if you never
lay eyes on a fort, the original Cutlass would serve
you better, either as a gold ship or as a fighter.
This one is harder to sink, but she can't contribute
much in a positive way. That's about the best thing
I can say about her.
Ship Name: Cutlass
Set/Faction: At Ocean’s Edge/Pirate
Number: 212 Limited Edition
Ship Type: Turtle Ship
Points: 8
Cannons: 3S
Speed: S+S
Mast: 1
Cargo Space: 2
Abilities: Turtle Ship, This ship gets +1 to her
boarding rolls.
Flavor Text: The Cutlass crew prefer to ram and
board rather than fire their cannons.
This is a limited edition ship from the Ocean’s Edge
set. For 8 points, you get a turtle ship with decent
speed and cannons, fair cargo (for a one mast), and
an ability that may or may not be useful. Normally,
when a player utilizes on boarding, the more mast
means a better chance of succeeding in a board
action. The problem lies with the number of mast on
this ship (one). Due to having one mast, it may be
recommended to use this ship to raid on one or two
mast ships with the +1 to boarding rolls, you have a
better chance of winning a boarding action. Just
remember to bring in an oarsman just in case the die
roll goes sour. The turtle ship ability prevents you
from being boarded if you have any panels on the
ship. Just remember with the current ramming rules,
your ship is considered pinned if you initiated the
ram. Also remember that this ship panels do not
protect the mast if it is successfully rammed. With
8 points to work with, one must try to be creative
when trying to crew this ship. An example would be
for 5 points, you could crew F&S Hammersmith to a
captain/helmsman combo with 3 points to spare on
oarsmen or such. All in all, it depends on how this
ship is used. For me, it is a decent ship to use for
the Pirate faction: inexpensive, good speed, and an
ability that can be useful if the opponent is using
some 1 or 2 mast ships.