Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 06.08.09
Cadet-Captain Mike
Name: Winds of Vengeance (Corsairs)
Card: BC #010 (Common)
Points: 6
Masts: 3
Cargo: 4
Moves: S+S
Guns : 4S,4S,5S
Hit %: 83 (S), 0 (L)
Ability: Galley. Eliminate one of this ship’s masts
when she rolls a 1 on any cannon roll.
This ship kicks off Corsairs With Really Bad Cannons
Week, and all I can say is, "If you think these guns
are bad, you ain't seen nothin' yet!"
With her negative ability, the Winds of Vengeance
wouldn't be a good fighter even if she could hit the
broad side of a barn (which she can't). But with
good cargo, decent speed, and a very low point cost,
she is obviously a gold ship. A Helmsman is
optional; you may want the extra speed, or you might
prefer to keep all four cargo spaces open for gold.
Three masts makes her more survivable than most
cheap gold ships, too.
The Winds of Vengeance will never win many plaudits
from aggressive, shoot-anything-that-moves admirals
like me. But she's a very good choice if you have
gold on your mind. This is one ship where you can
afford to ignore the bad cannons; she'll serve you
well in spite of them.