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Pirate Piece of the Day

Sea Nymph (Pirates)

Piece Ratings: 2.90

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - December
2, 2009

 
Cadet-Captain Mike

Name: Sea Nymph (Pirates)
Card: PC #094 (Special Edition)
Points: 13
Masts: 4
Cargo: 4
Moves: L
Guns : 4S,3L,3S,4S
Hit %: 167 (S), 50 (L)
Ability: This ship can dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

The Sea Nymph is one of those sad ships that hasn' t aged well. She used to be a killer, but not anymore.

The original Sea Nymph, which dates back to the beginnings of Pirates, was fast (S+L), well-armed (3S,3L,3L,3S), and cheap (10 points). This version is slower, worse-armed, and more expensive. And what do you get in exchange for all these drawbacks? The rob-home-island ability. Do you know how many Pirate ships have this ability? (Hint: fourteen.) She's gone from a unique, inexpensive fighting ship to just another slow-moving thief. Her partner in crime in the PC release, the Wicked Wench, costs a bit more, but she has much better cannons and can steal far more gold.

This Sea Nymph's numbers are uniformly average, and that's a pretty good assessment of her value. Not bad, but certainly not good. Considering that she used to be good, that's kind of sad.

Goldship rating: 2.9 / 5
Gun Ship rating: 3.0 / 5
Boarding rating: 2.9 / 5
Value for points: 2.9 / 5


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