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Pirate Piece of the Day

Panda

Piece Ratings: 3.70

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - April 9
, 2010

 
Cadet-Captain Mike Name:    Panda (Pirates)
Card:    RV #011 (Common)
Points:  11
Masts: 2
Cargo: 4
Moves: S+S
Guns : 2L,2L
Hit %: 133 (S), 133 (L)
Link : 'Don' Pedro Gilbert
Ability: Schooner. When this ship hits an enemy ship, you may also eliminate one cargo from that ship.
 
The Panda (what an odd name!) isn't your usual low-priced Pirate ship.
For a two-master, she's a tough customer that can make her presence felt in many ways.
 
Her cannons and ability say she's a fighter, probably a support fighter rather than a gold-ship chaser (you don't want to be wiping the gold off the map every time those 2-rank cannons score a hit). Her linked crew gives two abilities that don't seem to go together at all, the sac ability and the wild-island treasure swap. How should you use a combo like that?
 
I'd crew her up with Gilbert and two or more Oarsmen, but no Captain.
I'd send her out to where the battle happens, which is usually near the islands with the most gold. I'd use the sacrifice ability to throw an Oarsman over the side once or twice, to make an impromptu move-shoot that would cost an enemy gunship a crew every time I hit him. Then, once the extra Oarsmen were gone and my cargo holds were empty, I'd go for gold and use the treasure-swap ability to come up with something good.
She'd be a gold ship for the rest of the game. I'd save the last Oarsman for either an explore action or an extra move to get me out of trouble.
 
I never owned this ship, but now that I've looked her over, I kind of like her. She's got potential to play several roles in the same battle, and to do well at them.
 
Goldship rating: 3.4 / 5
Gun Ship rating: 3.1 / 5
Boarding rating: 2.7 / 5
Value for points: 3.7 / 5

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