Name:
Cat's Claw (Pirates)
Card:
OE #032 (Common)
Points:
9
Masts: 2
Cargo: 2
Moves: S+S
Guns : 3L,3L
Hit %: 100 (S), 100 (L)
Link : Calico Cat
Ability: If this ship has a Captain crew, she gets
+1 to her cannon rolls.
My friendly enemy, Paul the Pirate Prince, has
adopted the Cat's Claw as one of his favorite ships.
He has used her on many occasions, hoping to show
off her virtues, but all he's shown is her magnetism
(she attracts iron cannonballs). Bad luck aside, she
isn't a bad ship.
Her cargo is a bit low, but you shouldn't expect a
two-masted ship with a single-digit price tag to
carry as much cargo as something twice her size. If
she has a Captain, which she should have in any
case, her cannons become 2L and her effectiveness as
a secondary fighter rises sharply. If you want her
for fighting, that's all the crew you need; to chase
gold runners, you'll have to add a Helmsman.
The Calico Cat, her linked crew, is a fine value if
you can afford her.
She gives a 2nd action and a world-hater ability,
which would turn the Cat's Claw into a tiny tiger.
But if you can afford her 6-point cost, why not put
her on something with four or five cannons, to get
maximum value out of her? This ship is far from the
best place to put her, link or no link.
I can't explain why this ship gets blown out of the
water every time she appears in our pirate battles.
Her attributes are reasonable and her price tag is
fair. Luck is a fickle thing; maybe the Cat's Claw
had her path crossed by a black cat. If you own her,
there's no reason at all not to give her a try.
Goldship rating: 2.7 / 5
Gun Ship rating: 2.5 / 5
Boarding rating: 2.1 / 5
Value for points: 3.2 / 5
= = = = = = = = = = = = = = =
|