Name: HMS Viceroy
Masts: 4
Cargo: 4
Speed: L
Firepower: one 3S, two 3L, one 3S cannons
Cost: 11 points
Ability:
This ship can’t be pinned
I’m going to start off this review by seeing many
times I can use the word “ordinary”.
Up for scrutiny today is a very “ordinary” ship.
With “ordinary” stat’s across the board. There isn’t
really anything that’s out of the “ordinary”.
However, if you have a fetish for ramming stuff then
this ship might be for you.
With just an “ordinary” base move of L, this ship
needs a helmsman. Otherwise you’re not going to
catch anything (unless it’s a Cursed ship). With
some crew aboard to help with the boarding when you
ram, you’ll be set for some swash bucking action and
when you finish you can simply move away. Lynches
Noose gives +1 boarding and it’ll be a good idea to
put aboard a crew which offers a re-roll. An oarsman
or two to use as fodder in case the boarding goes
wrong.
To give a little more flexibility and make things
less “ordinary” you could add Thomas Gunn or
Hermione Gold. This will give you a captain and
helmsman without taking up two cargo spaces.
Whatever crew is put aboard try and keep at least
one cargo space open in case you grab a gold goodie.
All in all, she’s not a bad ship, she’s
just......well......”ordinary”.
That’s take a look at the “ordinary” breakdown of
costs.
Masts – 2 points
Cargo – 2 points
Speed – 2point
Cannons – 3 points
Ability – 2 Points
Times used “ordinary” – 10
Total 9
points.
And with that I’m going to give her “ordinary”
marks across the board.
Gunship rating 3/5
Gold ship rating 3/5
Fleet support rating 3/5
Value rating 3/5
|