Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - February
22, 2010
Cadet-Captain Mike
Name:Juggernaut (Cursed)
Card:OE #004 (Uncommon)
Points:
14
Masts: 4
Cargo: 3
Moves: L
Guns : 2L,2L,3L,4L
Hit %: 217 (S), 217 (L)
Ability: Schooner. This ship gets +1 to her boarding
rolls.
This is Ocean's Edge Uncommons Week, and our first
victim is a surprisingly good ship, the Juggernaut.
I say "surprisingly" because Cursed ships tend to be
either cruddy or overpriced. This one is almost
overpriced and almost cruddy, but she squeaks by.
Her guns are above average, so you could add Captain
and Helmsman and go fighting with her. Or you could
just use the Helmsman and look for ships that need
to be rammed and boarded. She'll win most boarding
actions; if the enemy chooses to leave her pinned,
she can probably use her in-line masts to take two
or three shots.
The Juggernaut isn't the only decent mid-priced
fighter the Cursed have; they can also call on the
Hellfire and Last Hope. Those ships shoot better
than this one, while this is the better boarder. If
your battle plan calls for a mix of shooting and
boarding, this isn't a bad way to go about it.
Goldship rating: 2.5 / 5
Gun Ship rating: 3.5 / 5
Boarding rating: 3.6 / 5
Value for points: 3.1 / 5
Buckland
Name: Juggernaut
Masts: 4
Cargo: 3
Speed: L
Firepower: Two 2L’s, one 3L, one 4L
Cost: 14
We begin this week with ships from OE and we
start with a Cursed ship. So let’s take a butchers
and see what she’s all about. Four masts, three
cargo and L speed. Nothing too exciting about that,
nor her ability.
Now, I would just put the standard fighting crew on,
Get that base move up and a move + shoot and she’ll
be good to go. However, if she just had one more
cargo space you could’ve made this ship. Helmsman,
captain, grapple shot, White Crew, that sort of
thing. Then she’ll be quite the crew killing;
boarding ship that I think she should be.
Let’s face it, if a Cursed crew member went down the
job centre looking for a job. And he was asked what
his particular skills are. He wouldn’t say
“ooh...ships doctor” or “cargo master” No....he’ll
say...”Well I’m a bit of a dab hand at boarding”.
The Cursed are a boarding nation and it’s a shame
that someone was too tight to give this ship one
more cargo. That way this ship could’ve been
maximized.
So we’re left with move + shoot and a boost to the
base move. I would keep that third cargo space open
just in case you grab a coin. Or you could fill it
with White Crew, win that boarding and if the target
ship has no crew protection then....well...bad news
for any enemy crew. Does mean you might end up
pinned though, but with those half decent cannon’s
she should be able to soften up any target ship.
.
That’s take a look at the breakdown of costs.
Masts – 2pts
Cargo¬ – 1.5pts
Speed – 2pts
Cannons – 4.16pts
Ability – 4pts +
Gunship rating 3/5
Gold ship rating 2.5/5
Fleet support rating 3/5
Value rating 3/5