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Pirate Piece of the Day

Pioneer

Piece Ratings: 3.15

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - February
23, 2010

 
Cadet-Captain Mike

Name:    Pioneer (Pirates)

Card:    OE #024 (Uncommon)

Points:  10

Masts: 4

Cargo: 3

Moves: L

Guns : 3L,3S,3S,3S

Hit %: 200 (S), 50 (L)

Link : Griffin

Ability: English crew may use their abilities on this ship.

 

The Pioneer is a pretty ordinary ship in nearly all respects. She makes a decent fighter, especially if you use her linked crew, Griffin (captain and reroll), in addition to the mandatory Helmsman, but the Pirates can do better (Eagle, Darkhawk II). She can also play the ramming game, but the Pirates can still do better (Adventure, El Ballista). Gold? Don't bother.

 

Her ability can be useful if you want to add some English fighting power, assuming you don't have a big collection of Pirate crew already.

For two more points, you could get the similar Obago, with more cargo, better cannons, and the ability to use any crew at all. All in all the Pioneer rates the word "okay," but not much more.

 

Goldship rating: 2.5 / 5

Gun Ship rating: 3.3 / 5

Boarding rating: 2.9 / 5

Value for points: 3.3 / 5

Buckland

Name: Pioneer
Masts: 4
Cargo: 3
Speed: L
Firepower: one 3L, three 3S cannons.
Cost: 10
Ability: English crew may use their abilities on this ship.
Our second ship of the week is the Pirate ship Pioneer. Not unlike yesterday’s ship with four masts, three cargo and L speed. With the ability to use English crew.
Her ability isn’t that great, it costs around two points, which isn’t going to break the bank. But the Pirates have the best selection of crew going. So what can the English offer over the Pirates? I can only think of two, Lord Mycron and Thomas Gunn F/S. Both could do okay, but if you wanted double actions for ships then there are better Pirate options then Lord Mycron. Thomas Gunn however, will give you move + shoot and any ship +1 to their cannon’s. Don’t forget that both those crew have the loyal keyword. So there has to be more English in your fleet somewhere. Since there are quite a few Pirate gunships which are good. But do sometimes lack that killer blow, so an ability like Thomas Gunn could prove flexible and useful.
With basic stats and an ability that isn’t going to be a huge advantage. You have to ask, is it worth it? For me probably not. I’ll put my points into something else.

That’s take a look at the breakdown of costs.
Masts – 2pts
Cargo¬ – 1.5pts
Speed – 2pts
Cannon – 2.5pts
Ability – 2pts

Gunship rating 3/5
Gold ship rating 2.5/5
Fleet support rating 3/5
Value rating 3/5


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